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[ There's the sound of button pushing and confused muttering, but nothing definitive. Feel free to leave a message, but no promises on him returning the message. ]
Post-AX drabble
When Jack comes to consciousness, he's submerged in liquid.
Nothing unusual, not when this happens every single month like clockwork. He keeps his eyes closed -- through trial an error, he's found it easier, less likely for him to get physically ill if he blocks everything out. In a moment, he knows and his body tenses in anticipation, the tube forced down his throat will be forcibly removed and he'll be deposited onto the cold, sticky floor of the Tranquility, covered in blue and forcing back memories of his own death.
But several long seconds pass, and nothing happens, except for the continued feeling of floating. His forehead pulls together in confusion, and his eyes open in confusion, wondering what the bloody hell could possibly be going wrong now? He expects to see nothing but blue, and he's not disappointed. But this blue was less opaque, and it takes him three, two, one to realize he's not in a pod, and the salt he can taste on his tongue is the salt water of the ocean.
With a startled sound in the back of his throat, he forcibly flails his arms about, swimming his way to the surface, breaking through the waves with a gasp, filling his lungs entirely. Treading water, he's quick to scan his surroundings, seeing nothing around him but water, water, water, and a dingy that must be his. He makes his way over, pulling himself on board. But even as he lays, sprawled against the deck, his thoughts remain on the Tranquility.
It's happened before. Events have occurred and he's been "brought" back to his ship while still on the Tranquility and, at first, he thinks this is the same. And so he remains where he is, head against the wooden seat, legs sprawled out in all directions, eyes on his Jolly Roger flapping in the wind, waiting for whatever that's going to happen, to happen. For an attack, for a familiar face to sail past him, for the illusion to fade.
But nothing happens. Nothing but the passage of time. And as the sun slowly moves west in the sky, hours pass and Jack finally considers that he might actually be home. This still isn't new. He has returned home once before, to battle against Blackbeard. There was one key difference between then and now.
He can still remember everything.
There had to be half a years worth of experiences in the back of his mind, full of events happening, near deaths, brainwashing, and all the people he's met. He wonders how much time, if any passed while he was gone.
It takes him a considerable amount of time for him to pull his thoughts together. He was free, finally free. It's what they'd been working towards. The entire time they'd been held captive, tormented and placed from one bad situation to another, returning home was always their ultimate goal. And since he's home, he can only assume the others are, too.
So why does he feel so--off?
Eventually, he has to get up and go somewhere. He can't spend forever laying on a dingy in the middle of the ocean. He'll need provisions soon enough -- the ones he has are no longer going to replenish itself once he ran out.
And so he forces himself up, digging under the seat for the bottle of rum he'd stashed thereseveral months a few hours ago. He drinks long and deep before taking out his compass. When it doesn't spin wildly, like it did every day he was on the Tranquility, it only cements the idea that he's well and truly home.
He rolls his shoulders as the compass focuses on a direction, feeling as though a weight had been placed onto him, but one that was drastically uneven. He reaches out and picks up the oars, beginning to row. He doesn't know where his compass is taking him, but he doesn't much care.
~*~*~*~*~
The sun sets quickly, and he's yet to reach land, but Jack's not overly concerned. He's spent many a night on the sea, this is no different. So long as a storm doesn't form during the night, he has little to worry about.
The stars twinkle in the sky, like they have every single night before this one, but he finds himself particularly attracted to them tonight. He's not sure when his gaze turned upwards, but he suddenly becomes aware of the passage of time when his neck begins to protest at such a drastic angle. He pushes all thoughts of discomfort away, and keeps his eyes on the stars.
It doesn't take long for his thoughts to become filled with Captain Kirk, the man who was not a captain of the seas, but of the stars. He'd be a navy man if he were born in Jack's time, he was certain of it, what with his clear distaste for Jack's disregard of the rules. Jack had become fond of him anyways, ever since he'd first arrived. It was hard for Jack to make friends -- lasting friends -- and Kirk had become high up on the list of people he checked for every month.
Jack raises his bottle of rum to the stars before taking a drink in Kirk's honor. It is, after all, the very least he can do, when Kirk won't be born until several very, very long years into the future.
"Here's to you, mate."
Jack falls asleep to the memory of what it had been like to be in the middle of those stars, when he'd had his face pressed up against the window as they were shuttled from the Tranquility to Strella, Kirk's obvious amusement ringing in his ears.
~*~*~*~*~
It hits him hard, when he finally pulls into port a few days later.
He has to remind himself that, just because the crew of the Tranquility hadn't minded that he was a pirate, doesn't mean things back home had changed. He's still a wanted man, in possession of a reputation known by most people, with a considerable bounty on his head, and tattoos that give him away quite easily.
As he disembarks, he pulls the cloth tied across his wrists up higher on his right forearm, hiding the tattoo of a sparrow at sunrise. He then brings up his left forearm, twisting around his shirt sleeve so that the numbers on his forearm are convincingly covered up. He walks briskly and purposely past the harbormaster in an attempt to avoid paying anything for his unimpressive little dingy and --
Jack stops mid-step.
He brings up his left arm to his face, ripping back his sleeve to find... nothing.
There are no numbers on his arm.
The scars he's had for years are still there, still red, still unhappy, but there is a distinct lack of the numbers 002 >> 137. Numbers he'd tried to scrub off when he'd first arrived, numbers that never came off, numbers he'd checked after every single jump, in case they had changed, but never did. Numbers that were ingrained into his skull, and had somehow become a part of him, and numbers that were the only reminder of what had happened --
Suddenly, his arm is grabbed, and Jack yanks his arm back as though he'd been burned. The throws a glare at the man standing in front of him, one full of anger and irritation, of loss and uncomprehension.
"What?!" He snaps.
"I said, it's one shilling to tie up your boat." The harbormaster informs him, looking quite irritated himself. But Jack can't even begin to muster up the ability to care and he snarls, thrusting a coin at the man, ignoring the demands of his name at his back, and disappears into town.
An hour or so later, Jack's walking out of a tattoo parlor, left forearm wrapped up and raw to the touch. He'd been overly specific to the point of frustration on the tattooist's part, but the lettering needed to be just right, as well as the placement on his arm and the spacing between the letters.
The Royal Navy will definitely have something to say about this, he thinks, but that's a worry for another time. For now, though, the panic that had previously seized him has slightly ebbed in his stomach simply with the knowledge that the numbers were there.
It shouldn't be too hard to convince himself that the numbers had always been there, and that the past six months were more than just a dream.
~*~*~*~*~
He finds himself in Europe with little memory of how he got there.
Jack doesn't travel to Europe often, not when the other Pirate Lords were less forgiving of trespassing than he was. So long as he doesn't stir up any trouble -- easier said than done, when you are Jack Sparrow -- he should probably be able to keep a low enough profile that Ammand won't ever know he was here.
This isn't his final destination, not with how his compass is still pointing to the sea, waiting for him to get back into his ship and sail off. But he's in the Netherlands, and for a long while Jack contents himself with sitting near the docks and watching the ships pull in and out.
Netherland, the person, had once described in great detail the future of shipping. However, the Dutch don't seem incredibly ahead of anyone else in that regard, despite the fact that he'd been half expecting it. He can't tell a Dutch ship from an English ship from a pirate ship.
Most of that technology was far off, years off, into the future. Jack wonders what, exactly, he's supposed to do with all the knowledge of motor-driven ships and electricity and refrigerators and communicators. Realistically, he'll be dead before any of those things will be invented. Especially now that the Fountain of Youth has been destroyed by the Spanish. It's a sobering thought.
He spends the next several days in the Netherlands, sitting in bars and listening to music -- real music, not the white noise that had been played on the Tranquility -- and engraving the culture into his memory. Before he leaves, he tracks down several cigarettes and puts them in a small box. They're nothing like the ones Netherland had been smoking on the ship, but it's the closest thing he's going to get.
He never smokes them. Instead, he keeps them close, tucking them into his belt between his gun and his sword, a solid reminder of something he refuses to forget.
~*~*~*~*~
He's not entirely surprised when his compass brings him to Russia.
As Jack stands outside of St. Petersburg, he focuses his gaze onto the town and tries to draw out the image of the man called Russia from the buildings in front of him. But, in the end, all he can see are homes and stores.
That evening, he ends up in a bar, drinking vodka instead of rum, and turning around every single time the doors open, hoping the man walking in will possess violet eyes and white hair, but with no luck. Since, he rationalizes to himself, out of all the people that had been present on the Tranquility, the only ones who would be alive would be the countries. They wouldn't have any recollection of the events, of course, seeing as they'd yet to be taken onto the Tranquility while he'd just left. However, that doesn't mean he couldn't see them, just once.
There was only one problem.
Russia, the country, was huge. He could spend the rest of his life walking through Russia and still never meet up with him again.
"How do you find one man in all of Russia?" He asks himself out loud.
"Depends on who yer tryin' to find." The man sitting next to him at the bar answers.
But Jack can only bark out a laugh because the man he's trying to find is, "Russia."
"Well," his fellow drunkard slowly draws out. "Yer lookin' in the right place."
Jack's only reply is laughter. Long, hard, deep, hysterical laughter. After which he proceeds to get soundly drunk, drunker than he's been in years, drunker than he should be, with a plentiful bounty on his head in the territory of another Pirate Lord.
He throws some money at someone whose face he instantly forgets in order to obtain a room for the night. He collapses on the bed, face down, burying his head into a pillow in order to block the view of the room around him. He hopes, completely drunk and unrealistically, that when he wakes, he'll be greeted to Russia outside his door, grin on his face, gun in hand, and the two of them will fight, side-by-side against the dangers of the Tranquility.
But when he wakes, the only thing he's greeted with is a hangover.
~*~*~*~*~
He has to leave Russia eventually. As Pirate Captain and Pirate Lord, he has duties to maintain, responsibilities to deal with, a ship to revive and a First Mate to track down.
That doesn't stop him from spending more time than he can really allow in St. Petersburg.
He gives the town a salute as he sails away, standing as high as he can on the mast, watching as the town slowly sinks down into the horizon.
~*~*~*~*~
He makes his way to Tortuga, because Tortuga has proven to be the only place he can successfully leave his past behind and move onto the present. He schmoozes his way into the company of Scarlett and Giselle, because they're familiar and he really needs something, or someone, to ground him into the here and now.
But when the two of them start squabbling as they always do, he finds he has no inclination to intervene. Instead, his mind travels to the ladies of the Tranquility, to Ariadne and to Wichita.
Ariadne, who possessed the job of a man, who sent him messages after dangerous events to make sure he was okay, who always made eye contact with him after jumps and smiled, because she was glad he was still there.
Wichita, who fought off zombies with him, who called him "Cap", who stocked rum in the shipwide bar, just for him, who had no problems joking and laughing with him, but also was on his side in regards to shipwide mutiny.
His attention turns back to Scarlett and Giselle, bickering over stockings and corsets and makeup, and it strikes him how small and unimportant such issues are, particularly when compared to the entire expansion of space, and acquaintances from a different time and place he can no longer meet.
He walks silently out of the room. Neither of them notice.
~*~*~*~*~
He eventually finds Mr. Gibbs, and they eventually get the Pearl back. He does his best to put the Tranquility behind him, to move forward, to jump into new adventures wholeheartedly.
He tries not to notice his crew whispering about him behind his back, but he can't help but overhear when they mention that he's acting ever so slightly strange and ever so slightly off.
He doesn't bother to correct them, not when the uneven weight hasn't lifted from his shoulders, the numbers 002 >> 137 still tattooed onto his arm, and a pack of Dutch cigarettes are tucked into his belt.
It's hard to let the past go and he tries, he honestly does, but he can't help but compare Mr. Gibbs' aversion for anything superstitious or dangerous with Russia's manic grin as they battled hell-hounds while deathly ill. And every time the word "mutiny" is brought up, he no longer thinks of Barbossa and a rumrunners island, but of Haymitch, and the two of them making tactical plans against Ward and Resnik while pretending to be old, stupid drunks.
And every time a fog rolls in, Jack stands at the bow of his ship, eyes closed, wondering when, or if, the fog will envelope him whole and despot him back onto a ship sailing the stars, full of futuristic technology, along with everyone he's ever come to call friend.
Nothing unusual, not when this happens every single month like clockwork. He keeps his eyes closed -- through trial an error, he's found it easier, less likely for him to get physically ill if he blocks everything out. In a moment, he knows and his body tenses in anticipation, the tube forced down his throat will be forcibly removed and he'll be deposited onto the cold, sticky floor of the Tranquility, covered in blue and forcing back memories of his own death.
But several long seconds pass, and nothing happens, except for the continued feeling of floating. His forehead pulls together in confusion, and his eyes open in confusion, wondering what the bloody hell could possibly be going wrong now? He expects to see nothing but blue, and he's not disappointed. But this blue was less opaque, and it takes him three, two, one to realize he's not in a pod, and the salt he can taste on his tongue is the salt water of the ocean.
With a startled sound in the back of his throat, he forcibly flails his arms about, swimming his way to the surface, breaking through the waves with a gasp, filling his lungs entirely. Treading water, he's quick to scan his surroundings, seeing nothing around him but water, water, water, and a dingy that must be his. He makes his way over, pulling himself on board. But even as he lays, sprawled against the deck, his thoughts remain on the Tranquility.
It's happened before. Events have occurred and he's been "brought" back to his ship while still on the Tranquility and, at first, he thinks this is the same. And so he remains where he is, head against the wooden seat, legs sprawled out in all directions, eyes on his Jolly Roger flapping in the wind, waiting for whatever that's going to happen, to happen. For an attack, for a familiar face to sail past him, for the illusion to fade.
But nothing happens. Nothing but the passage of time. And as the sun slowly moves west in the sky, hours pass and Jack finally considers that he might actually be home. This still isn't new. He has returned home once before, to battle against Blackbeard. There was one key difference between then and now.
He can still remember everything.
There had to be half a years worth of experiences in the back of his mind, full of events happening, near deaths, brainwashing, and all the people he's met. He wonders how much time, if any passed while he was gone.
It takes him a considerable amount of time for him to pull his thoughts together. He was free, finally free. It's what they'd been working towards. The entire time they'd been held captive, tormented and placed from one bad situation to another, returning home was always their ultimate goal. And since he's home, he can only assume the others are, too.
So why does he feel so--off?
Eventually, he has to get up and go somewhere. He can't spend forever laying on a dingy in the middle of the ocean. He'll need provisions soon enough -- the ones he has are no longer going to replenish itself once he ran out.
And so he forces himself up, digging under the seat for the bottle of rum he'd stashed there
He rolls his shoulders as the compass focuses on a direction, feeling as though a weight had been placed onto him, but one that was drastically uneven. He reaches out and picks up the oars, beginning to row. He doesn't know where his compass is taking him, but he doesn't much care.
The sun sets quickly, and he's yet to reach land, but Jack's not overly concerned. He's spent many a night on the sea, this is no different. So long as a storm doesn't form during the night, he has little to worry about.
The stars twinkle in the sky, like they have every single night before this one, but he finds himself particularly attracted to them tonight. He's not sure when his gaze turned upwards, but he suddenly becomes aware of the passage of time when his neck begins to protest at such a drastic angle. He pushes all thoughts of discomfort away, and keeps his eyes on the stars.
It doesn't take long for his thoughts to become filled with Captain Kirk, the man who was not a captain of the seas, but of the stars. He'd be a navy man if he were born in Jack's time, he was certain of it, what with his clear distaste for Jack's disregard of the rules. Jack had become fond of him anyways, ever since he'd first arrived. It was hard for Jack to make friends -- lasting friends -- and Kirk had become high up on the list of people he checked for every month.
Jack raises his bottle of rum to the stars before taking a drink in Kirk's honor. It is, after all, the very least he can do, when Kirk won't be born until several very, very long years into the future.
"Here's to you, mate."
Jack falls asleep to the memory of what it had been like to be in the middle of those stars, when he'd had his face pressed up against the window as they were shuttled from the Tranquility to Strella, Kirk's obvious amusement ringing in his ears.
It hits him hard, when he finally pulls into port a few days later.
He has to remind himself that, just because the crew of the Tranquility hadn't minded that he was a pirate, doesn't mean things back home had changed. He's still a wanted man, in possession of a reputation known by most people, with a considerable bounty on his head, and tattoos that give him away quite easily.
As he disembarks, he pulls the cloth tied across his wrists up higher on his right forearm, hiding the tattoo of a sparrow at sunrise. He then brings up his left forearm, twisting around his shirt sleeve so that the numbers on his forearm are convincingly covered up. He walks briskly and purposely past the harbormaster in an attempt to avoid paying anything for his unimpressive little dingy and --
Jack stops mid-step.
He brings up his left arm to his face, ripping back his sleeve to find... nothing.
There are no numbers on his arm.
The scars he's had for years are still there, still red, still unhappy, but there is a distinct lack of the numbers 002 >> 137. Numbers he'd tried to scrub off when he'd first arrived, numbers that never came off, numbers he'd checked after every single jump, in case they had changed, but never did. Numbers that were ingrained into his skull, and had somehow become a part of him, and numbers that were the only reminder of what had happened --
Suddenly, his arm is grabbed, and Jack yanks his arm back as though he'd been burned. The throws a glare at the man standing in front of him, one full of anger and irritation, of loss and uncomprehension.
"What?!" He snaps.
"I said, it's one shilling to tie up your boat." The harbormaster informs him, looking quite irritated himself. But Jack can't even begin to muster up the ability to care and he snarls, thrusting a coin at the man, ignoring the demands of his name at his back, and disappears into town.
An hour or so later, Jack's walking out of a tattoo parlor, left forearm wrapped up and raw to the touch. He'd been overly specific to the point of frustration on the tattooist's part, but the lettering needed to be just right, as well as the placement on his arm and the spacing between the letters.
The Royal Navy will definitely have something to say about this, he thinks, but that's a worry for another time. For now, though, the panic that had previously seized him has slightly ebbed in his stomach simply with the knowledge that the numbers were there.
It shouldn't be too hard to convince himself that the numbers had always been there, and that the past six months were more than just a dream.
He finds himself in Europe with little memory of how he got there.
Jack doesn't travel to Europe often, not when the other Pirate Lords were less forgiving of trespassing than he was. So long as he doesn't stir up any trouble -- easier said than done, when you are Jack Sparrow -- he should probably be able to keep a low enough profile that Ammand won't ever know he was here.
This isn't his final destination, not with how his compass is still pointing to the sea, waiting for him to get back into his ship and sail off. But he's in the Netherlands, and for a long while Jack contents himself with sitting near the docks and watching the ships pull in and out.
Netherland, the person, had once described in great detail the future of shipping. However, the Dutch don't seem incredibly ahead of anyone else in that regard, despite the fact that he'd been half expecting it. He can't tell a Dutch ship from an English ship from a pirate ship.
Most of that technology was far off, years off, into the future. Jack wonders what, exactly, he's supposed to do with all the knowledge of motor-driven ships and electricity and refrigerators and communicators. Realistically, he'll be dead before any of those things will be invented. Especially now that the Fountain of Youth has been destroyed by the Spanish. It's a sobering thought.
He spends the next several days in the Netherlands, sitting in bars and listening to music -- real music, not the white noise that had been played on the Tranquility -- and engraving the culture into his memory. Before he leaves, he tracks down several cigarettes and puts them in a small box. They're nothing like the ones Netherland had been smoking on the ship, but it's the closest thing he's going to get.
He never smokes them. Instead, he keeps them close, tucking them into his belt between his gun and his sword, a solid reminder of something he refuses to forget.
He's not entirely surprised when his compass brings him to Russia.
As Jack stands outside of St. Petersburg, he focuses his gaze onto the town and tries to draw out the image of the man called Russia from the buildings in front of him. But, in the end, all he can see are homes and stores.
That evening, he ends up in a bar, drinking vodka instead of rum, and turning around every single time the doors open, hoping the man walking in will possess violet eyes and white hair, but with no luck. Since, he rationalizes to himself, out of all the people that had been present on the Tranquility, the only ones who would be alive would be the countries. They wouldn't have any recollection of the events, of course, seeing as they'd yet to be taken onto the Tranquility while he'd just left. However, that doesn't mean he couldn't see them, just once.
There was only one problem.
Russia, the country, was huge. He could spend the rest of his life walking through Russia and still never meet up with him again.
"How do you find one man in all of Russia?" He asks himself out loud.
"Depends on who yer tryin' to find." The man sitting next to him at the bar answers.
But Jack can only bark out a laugh because the man he's trying to find is, "Russia."
"Well," his fellow drunkard slowly draws out. "Yer lookin' in the right place."
Jack's only reply is laughter. Long, hard, deep, hysterical laughter. After which he proceeds to get soundly drunk, drunker than he's been in years, drunker than he should be, with a plentiful bounty on his head in the territory of another Pirate Lord.
He throws some money at someone whose face he instantly forgets in order to obtain a room for the night. He collapses on the bed, face down, burying his head into a pillow in order to block the view of the room around him. He hopes, completely drunk and unrealistically, that when he wakes, he'll be greeted to Russia outside his door, grin on his face, gun in hand, and the two of them will fight, side-by-side against the dangers of the Tranquility.
But when he wakes, the only thing he's greeted with is a hangover.
He has to leave Russia eventually. As Pirate Captain and Pirate Lord, he has duties to maintain, responsibilities to deal with, a ship to revive and a First Mate to track down.
That doesn't stop him from spending more time than he can really allow in St. Petersburg.
He gives the town a salute as he sails away, standing as high as he can on the mast, watching as the town slowly sinks down into the horizon.
He makes his way to Tortuga, because Tortuga has proven to be the only place he can successfully leave his past behind and move onto the present. He schmoozes his way into the company of Scarlett and Giselle, because they're familiar and he really needs something, or someone, to ground him into the here and now.
But when the two of them start squabbling as they always do, he finds he has no inclination to intervene. Instead, his mind travels to the ladies of the Tranquility, to Ariadne and to Wichita.
Ariadne, who possessed the job of a man, who sent him messages after dangerous events to make sure he was okay, who always made eye contact with him after jumps and smiled, because she was glad he was still there.
Wichita, who fought off zombies with him, who called him "Cap", who stocked rum in the shipwide bar, just for him, who had no problems joking and laughing with him, but also was on his side in regards to shipwide mutiny.
His attention turns back to Scarlett and Giselle, bickering over stockings and corsets and makeup, and it strikes him how small and unimportant such issues are, particularly when compared to the entire expansion of space, and acquaintances from a different time and place he can no longer meet.
He walks silently out of the room. Neither of them notice.
He eventually finds Mr. Gibbs, and they eventually get the Pearl back. He does his best to put the Tranquility behind him, to move forward, to jump into new adventures wholeheartedly.
He tries not to notice his crew whispering about him behind his back, but he can't help but overhear when they mention that he's acting ever so slightly strange and ever so slightly off.
He doesn't bother to correct them, not when the uneven weight hasn't lifted from his shoulders, the numbers 002 >> 137 still tattooed onto his arm, and a pack of Dutch cigarettes are tucked into his belt.
It's hard to let the past go and he tries, he honestly does, but he can't help but compare Mr. Gibbs' aversion for anything superstitious or dangerous with Russia's manic grin as they battled hell-hounds while deathly ill. And every time the word "mutiny" is brought up, he no longer thinks of Barbossa and a rumrunners island, but of Haymitch, and the two of them making tactical plans against Ward and Resnik while pretending to be old, stupid drunks.
And every time a fog rolls in, Jack stands at the bow of his ship, eyes closed, wondering when, or if, the fog will envelope him whole and despot him back onto a ship sailing the stars, full of futuristic technology, along with everyone he's ever come to call friend.
Entry tags:
Modern AU threads
Various Threads Meme Threads October 3rd - Jack and Hector wake up and argue whose turn it is to do dishes. December 11th - Sticky Note Meme. |
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11. Name
Jack is young. Young enough that this memory will be forgotten in the years to come, overwritten and replaced with things much bigger, much grander than these humble beginnings.
Jack is young when he realizes he has no last name. While the other pirates on board are referred to as Mr. Lawrence or Mr. Robbie or Mr. Williams, he is always referred to as Jack or Jackie. No Mr.. And he's pretty sure, nay, refuses to believe his name is either Jack Jackie or Jackie Jack.
It is, perhaps, the very first time he questions his relation to Teague.
If he was Teague's son, would that make him Jack Teague? The name is no more familiar to him than any other last name would be. But what if he wasn't Teague's son? He'd always assumed he was. After all, Teague had always been there, for as far back as Jack can remember. But didn't automatically make Teague his father. He can't call himself Jack Teague if Teague isn't his father.
Nor does he even want to consider what Teague's reaction might be if he called himself Jack Teague and he wasn't actually Teague's son. Just the though sends a shiver down his spine.
And so, Jack has no other option but to ask. However, he can't simply ask Teague if he's his son. Oh no, he's got a much better plan in mind...
It's late when he makes his way to the captain's quarters. He's supposed to be asleep, and the other pirates bid him a good night as he passes them by. Teague's door is closed when he reaches it and he lingers for a second before he can muster up the courage to knock.
Teague opens the door and lets him in with a "Jackie..." both a question and a greeting all in one.
Jack takes a deep breath. "Me mum..." he begins, and he can see Teague still, a hardness settling behind his eyes. But Jack presses on, because he has to know, he just has to. "...what was her name?" He finishes in one breath, eyes dropping down to his boots.
Teague says nothing for a long time and Jack's dart up and then back down, fidgeting and unable to stay still under Teague's unyielding gaze. "Sala," He eventually says, and Jack snaps his eyes back up to his captain. "Sala Sparrow."
Jack forces out a "Thank you, sir!" as he all but flees from the captain's quarters.
The next day, when they make port, he hands over coins in exchange for a hot, freshly cooked meal, the lady taking his money asks for his name. It's with a wide grin that he introduces himself for the very first time as, "Jack Sparrow!"
Jack is young when he realizes he has no last name. While the other pirates on board are referred to as Mr. Lawrence or Mr. Robbie or Mr. Williams, he is always referred to as Jack or Jackie. No Mr.. And he's pretty sure, nay, refuses to believe his name is either Jack Jackie or Jackie Jack.
It is, perhaps, the very first time he questions his relation to Teague.
If he was Teague's son, would that make him Jack Teague? The name is no more familiar to him than any other last name would be. But what if he wasn't Teague's son? He'd always assumed he was. After all, Teague had always been there, for as far back as Jack can remember. But didn't automatically make Teague his father. He can't call himself Jack Teague if Teague isn't his father.
Nor does he even want to consider what Teague's reaction might be if he called himself Jack Teague and he wasn't actually Teague's son. Just the though sends a shiver down his spine.
And so, Jack has no other option but to ask. However, he can't simply ask Teague if he's his son. Oh no, he's got a much better plan in mind...
It's late when he makes his way to the captain's quarters. He's supposed to be asleep, and the other pirates bid him a good night as he passes them by. Teague's door is closed when he reaches it and he lingers for a second before he can muster up the courage to knock.
Teague opens the door and lets him in with a "Jackie..." both a question and a greeting all in one.
Jack takes a deep breath. "Me mum..." he begins, and he can see Teague still, a hardness settling behind his eyes. But Jack presses on, because he has to know, he just has to. "...what was her name?" He finishes in one breath, eyes dropping down to his boots.
Teague says nothing for a long time and Jack's dart up and then back down, fidgeting and unable to stay still under Teague's unyielding gaze. "Sala," He eventually says, and Jack snaps his eyes back up to his captain. "Sala Sparrow."
Jack forces out a "Thank you, sir!" as he all but flees from the captain's quarters.
The next day, when they make port, he hands over coins in exchange for a hot, freshly cooked meal, the lady taking his money asks for his name. It's with a wide grin that he introduces himself for the very first time as, "Jack Sparrow!"
Entry tags:
77. Ink (b)
The first time Jack crossed the equator, it doesn't count. After all, he'd only been a few hours, maybe a few days, old -- it was hard to tell when, exactly, due to the typhoon that had hit during their voyage from India to Madagascar.
The second time, Jack is four and he gets an ear pierced. The piercing is red and it's all Jack talks about for days, grin stretched wide and happy across his face.
It's not until much much later that he gets the customary tattoo of a turtle onto his back. It fits in nicely with the other tattoos streaked across his body, covering his back and spread around his sides to his chest, on his upper arms and on his right forearm.
The second time, Jack is four and he gets an ear pierced. The piercing is red and it's all Jack talks about for days, grin stretched wide and happy across his face.
It's not until much much later that he gets the customary tattoo of a turtle onto his back. It fits in nicely with the other tattoos streaked across his body, covering his back and spread around his sides to his chest, on his upper arms and on his right forearm.
Entry tags:
77. Ink
Jack's adventures began when he was young, nothing but a teenager trying to find his place in the very large world. Like most sailors, he finds himself sentimental, nostalgic, gathering trinkets and beads to remind himself of the things he had accomplished. Teague tied them into his hair, therefore so does Jack.
It's not until several years later that he is introduced to tattoos -- ink that stays on your skin forever.
He'd thought long and hard about what to get. There were traditional ones, of course, signifying marking port in Asia or crossing the equator. But Jack's had so many adventures, which ones were important enough to remember forever?
In then end, the answer is none. In the end, around the tattoos one expects to see on a sailor, Jack gets a poem -- Desiderata. It's long enough to cover his entire back and have enough left over to wrap around both upper arms. He's proud of that tattoo, if only because it's words instead of pictures. Words, a weapon Jack uses more often, more reliably than his skill with a blade.
It's also large enough to dissuade him from any more tattoos, lest he be completely covered in them.
There are exceptions, of course. Experiences big enough that demand to be marked. And his deal with Davy Jones and his subsequent return to life and piracy is one such exception. Although, if he'd known his sparrow and sunrise tattoo would become so notorious, he would have gotten it done much sooner.
But now, now he thinks it just might be time to get another one. After all, it certainly wasn't every day one breaks out of Davy Jones's Lokcer, as well as defeating Jones himself, taking down the East India Trading Company and preserving the Golden Age of Piracy.
It's not until several years later that he is introduced to tattoos -- ink that stays on your skin forever.
He'd thought long and hard about what to get. There were traditional ones, of course, signifying marking port in Asia or crossing the equator. But Jack's had so many adventures, which ones were important enough to remember forever?
In then end, the answer is none. In the end, around the tattoos one expects to see on a sailor, Jack gets a poem -- Desiderata. It's long enough to cover his entire back and have enough left over to wrap around both upper arms. He's proud of that tattoo, if only because it's words instead of pictures. Words, a weapon Jack uses more often, more reliably than his skill with a blade.
It's also large enough to dissuade him from any more tattoos, lest he be completely covered in them.
There are exceptions, of course. Experiences big enough that demand to be marked. And his deal with Davy Jones and his subsequent return to life and piracy is one such exception. Although, if he'd known his sparrow and sunrise tattoo would become so notorious, he would have gotten it done much sooner.
But now, now he thinks it just might be time to get another one. After all, it certainly wasn't every day one breaks out of Davy Jones's Lokcer, as well as defeating Jones himself, taking down the East India Trading Company and preserving the Golden Age of Piracy.
Entry tags:
100 Writing Prompt Challenge
01. Dance | 21. Ice | 41. Apple | 61. Boat | 81. Card |
02. Treat | 22. Truck | 42. Boot | 62. Ripe | 82. Gamble |
03. Sand | 23. Antique | 43. Pest | 63. Kiss | 83. Risk |
04. Salt | 24. House | 44. Burn | 64. Pipe | 84. Disc |
05. Clip | 25. Shatter | 45. Jail | 65. Pollution | 85. Surgery |
06. Bread | 26. Flower | 46. Grove | 66. Secret | 86. Bone |
07. Fish | 27. Star | 47. Autumn | 67. Lie | 87. Death |
08. Race | 28. Goal | 48. Cold | 68. Camouflage | 88. Fireflies |
09. Poor | 29. School | 49. Dice | 69. Rain | 89. Piano |
10. Rich | 30. First Crush | 50. Splinter | 70. Safari | 90. Chest |
11. Name | 31. Religion | 51. Cricket | 71. Border | 91. Luck |
12. Vault | 32. Light | 52. Turf | 72. War | 92. Warm |
13. Crime | 33. Knight | 53. Bubble | 73. Nature | 93. Tack |
14. Photograph | 34. Train | 54. Suspense | 74. Disaster | 94. Trick |
15. Quill | 35. Contest | 55. Gift | 75. Ancient | 95. Zebra |
16. Punch | 36. Money | 56. Dull | 76. Rescue | 96. Rapids |
17. X-Ray | 37. Candy | 57. Heart | 77. Ink | 97. Danger |
18. Railroad | 38. Oil | 58. Pattern | 78. Sleep | 98. Electrical |
19. Wreck | 39. Flight | 59. Gum | 79. Collide | 99. Guess |
20. Coin | 40. Fake | 60. Print | 80. Joke | 100. Challenge |
Entry tags:
88. Fireflies.
Libertalia, much like Shipwreck Cove, was a pirate sanctuary. But, since Libertalia was located in Madagascar instead of the Caribbean, Jack finds himself infinitely more comfortable here, the closest things to home being this and Captain Teague's ship.
It was very loud, the house they stayed in. Especially when Teague was trying to overthrow Patriarch in order to gain the family fortune. (Teague's fortune? Their fortune? Jack's old enough to wonder if Teague is his father or not, but not old enough to know for certain.)
Jack had escaped long ago, wandering the city, talking and joking and laughing and flirting and drinking and picking pockets. It's in high spirits that he makes his way back. Jack knows there's a shortcut through the woods and he's just confident enough to take it, with only the moonlight and the stars to light his path. He's about half way back when he sees them.
Lights. Small, like the fire from a candle, but floating in midair. There are many of them, all at various heights, all over the tress and the bushes and the grass and the branches.
Fireflies.
With a grin and without a second thought, Jack runs after them, reaching his hands out in front of him, jumping as high as he can and bending down low in an attempt to catch one. He hasn't caught one yet, but he remains undeterred, laughing and leaping and clapping his hands together.
It's not until the last firefly disappears that Jack finally looks another look around him. It's dark and all the tress look alike and nothing looks familiar. It's with a trace of fright that Jack realizes that he might be lost.
He finds the brightest star in the sky and beings to follow that. If he walks long enough, he's sure to find something, right?
Well, as it happens, something finds him.
"Jackie."
He gives a gasp, spinning around to find Captain Teague standing there. "Sir," he greets back, equal parts relieved and surprised. He hadn't heard Teague walk up, but Teague must know a way back.
There's a single firefly floating around Teague's hat and, in the blink of an eye, Teague has reached out and snatched it out of the air in one giant hand. A hand that he holds out to Jack, firefly still alive and glowing through the cracks of his fingers.
If you look close enough, Teague might even be smiling. But the grin Jack gives back is ten times brighter.
It was very loud, the house they stayed in. Especially when Teague was trying to overthrow Patriarch in order to gain the family fortune. (Teague's fortune? Their fortune? Jack's old enough to wonder if Teague is his father or not, but not old enough to know for certain.)
Jack had escaped long ago, wandering the city, talking and joking and laughing and flirting and drinking and picking pockets. It's in high spirits that he makes his way back. Jack knows there's a shortcut through the woods and he's just confident enough to take it, with only the moonlight and the stars to light his path. He's about half way back when he sees them.
Lights. Small, like the fire from a candle, but floating in midair. There are many of them, all at various heights, all over the tress and the bushes and the grass and the branches.
Fireflies.
With a grin and without a second thought, Jack runs after them, reaching his hands out in front of him, jumping as high as he can and bending down low in an attempt to catch one. He hasn't caught one yet, but he remains undeterred, laughing and leaping and clapping his hands together.
It's not until the last firefly disappears that Jack finally looks another look around him. It's dark and all the tress look alike and nothing looks familiar. It's with a trace of fright that Jack realizes that he might be lost.
He finds the brightest star in the sky and beings to follow that. If he walks long enough, he's sure to find something, right?
Well, as it happens, something finds him.
"Jackie."
He gives a gasp, spinning around to find Captain Teague standing there. "Sir," he greets back, equal parts relieved and surprised. He hadn't heard Teague walk up, but Teague must know a way back.
There's a single firefly floating around Teague's hat and, in the blink of an eye, Teague has reached out and snatched it out of the air in one giant hand. A hand that he holds out to Jack, firefly still alive and glowing through the cracks of his fingers.
If you look close enough, Teague might even be smiling. But the grin Jack gives back is ten times brighter.
Entry tags:
Thread Tracking -
high_seas
Posts:
10/10 - Jack arrives in Isla Empieza.
10/18 - Jack buys a ship and gathers a crew.
Ever After
-> Danielle de Barbarac
happilyevermore
10/21 - Danielle comes to sign up for Jack's crew.
Fullmetal Alchemist
-> Winry Rockbell
hands4healing
10/11 - Winry hasn't died, so maybe this isn't Davy Jones' Locker?
Harry Potter
-> Draco Malfoy
dragonbadfaith
10/11 - Draco immediately scores a 10/10 on Jack's Annoy-O-Meter.
-> Harry Potter
hero_complexed
10/11 - Harry's sotry matches with his own, so he sounds believable.
10/21 - Harry comes to sign up for Jack's crew.
Persona 4
-> Rise "Risette" Kujikawa
celebrity_commentator
10/16 - Jack quotes Shakespeare and Rise is a fool.
Pirates of the Caribbean
-> Hector Barbossa
justguidelines
10/11 - Hector's dead and Jack is dead so this has to be the Locker, right?
10/16 - Jack Sparrow? A pirate? Hector, you're talking nonsense.
10/16 - After talking to Rise, Jack needs a drink. Badly.
10/18 - Hector warned Jack that people in this place were horrible.
10/20 - Fogs and curses and the Navy taking people away? Sounds like home.
-> Joshamee Gibbs
superstitiouspirate
10/11 - Gibbs says this isn't the Locker. Jack guesses he would be the one to know.
10/21 - Fogs and curses? Maybe it's a ghost ship.
Touhou Project
-> Mononobe no Futo
sun_goddess_sacrifice
10/21 Futo comes to sign up for Jack's crew.
-> Soga no Tojiko
yatteyanyo
10/21 Tojiko comes to sign up for Jack's crew.
10/10 - Jack arrives in Isla Empieza.
10/18 - Jack buys a ship and gathers a crew.
Ever After
-> Danielle de Barbarac
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
10/21 - Danielle comes to sign up for Jack's crew.
Fullmetal Alchemist
-> Winry Rockbell
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
10/11 - Winry hasn't died, so maybe this isn't Davy Jones' Locker?
Harry Potter
-> Draco Malfoy
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
10/11 - Draco immediately scores a 10/10 on Jack's Annoy-O-Meter.
-> Harry Potter
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
10/11 - Harry's sotry matches with his own, so he sounds believable.
10/21 - Harry comes to sign up for Jack's crew.
Persona 4
-> Rise "Risette" Kujikawa
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
10/16 - Jack quotes Shakespeare and Rise is a fool.
Pirates of the Caribbean
-> Hector Barbossa
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
10/11 - Hector's dead and Jack is dead so this has to be the Locker, right?
10/16 - Jack Sparrow? A pirate? Hector, you're talking nonsense.
10/16 - After talking to Rise, Jack needs a drink. Badly.
10/18 - Hector warned Jack that people in this place were horrible.
10/20 - Fogs and curses and the Navy taking people away? Sounds like home.
-> Joshamee Gibbs
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
10/11 - Gibbs says this isn't the Locker. Jack guesses he would be the one to know.
10/21 - Fogs and curses? Maybe it's a ghost ship.
Touhou Project
-> Mononobe no Futo
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
10/21 Futo comes to sign up for Jack's crew.
-> Soga no Tojiko
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
10/21 Tojiko comes to sign up for Jack's crew.
Entry tags:
IC Contact
high_seas

Leave a message, eh? What kinda ofa message?
[ He pauses. When no answer is forthcoming, he shrugs and continues on. ]
I like rum. Rum is good.
Entry tags:
Character History
Jack Sparrow’s life begins on a pirate ship off the coast of India in the middle of a typhoon. And really, if that doesn't sum up just about everything you need to know about Captain Jack Sparrow, I don’t know what does.
Jack spent the majority of his early years in the pirate safe haven of Shipwreck Cove. For a good portion of his life, he was honestly uncertain whether Captain Teague was his father or not - a fact Teague would not confirm until Jack became a Pirate Lord. Uncertain of his relationship or otherwise, Jack still developed a respect for Captain Teague, who always appeared when Jack needed him the most - keeping him from being sold into slavery or keeping him from losing limbs. Jack looked up to The-Man-Who-Might-Be-Father and his position as Captain. Thus began Jack’s life long ambition to become Captain himself.
However, this doesn't mean life on Shipwreck Cove was easy by any stretch of imagination. His grandmama, former Pirate Lord of the Atlantic Sea, took it upon herself to discipline of Jack. Her disciplinary actions were extremely harsh, and she nearly beat him to death three separate times. Whenever Jack confronted Captain Teague about this, he only waved it off, saying it was the way she showed her love. When a teenage Jack finally decided enough was enough, he consulted the Pirate’s Code. Thereupon, he found a clause about freedom, and the need for pirates to make their own decisions. Because of this, Jack felt completely justified in running away from Shipwreck Cove, stowing upon a merchant ship and arriving in Tortuga.
Jack’s teenage years were full of adventure. Claiming an old abandoned fishing boat and naming it The Barnacle, Jack gathered himself a crew of other teenagers and set off. The most important bits of those adventures are these:
• Jack was introduced and became well acquainted with Tia Dalma.
• Jack was introduced to Bill Turner, future father of William Turner, during one of his adventures.
• Jack got his gold teeth during a fight for a medallion which turned anything it touched to whatever metal was placed inside it.
• Jack became aware that the supernatural was very much real. This includes ghosts, spirits, mermaids, sirens, Davy Jones and cursed weapons.
• Jack had his first betrayal by someone he considered a friend.
After these adventures were completed, he returned to Shipwreck Cove and joined his father’s ship - The Troubadour. Together, they sailed all over the world, from Europe to Singapore. During these travels, Jack bartered for his compass from Tia Dalma. During one return to Shipwreck Cove, the Brethren Court would be unofficially called.
This is when things start getting important. Be sure to pay attention.
A group of rogue pirates were traveling around, sinking ships and refusing to abide by the Pirate Code. One such casualty was Hector Barbossa and his ship The Cobra. The perpetrators were unknown. During the proceedings, Jack met both Esmeralda and Christophe. The three of them became fast friends, having picnics, drinking together and improving their sword fighting.
One night, when Esmeralda and Jack were in the local tavern, one of Barbossa’s crewmen came to Jack, having spotted a ship with a likeness to the one that had been described by Barbossa. It was not long after that the crewman ~mysteriously died~. Finding that to be quite suspicious indeed, Jack and Esmeralda set out to find the ship in question. To their surprise and shock, the ship they found belonged to Borya, the Pirate Lord of the Caspian Sea.
Jack called Barbossa to ID the ship in question while Esmeralda got her grandfather and Jack’s dad. Court was held, but word of mouth simply isn't good enough evidence to condemn a man. So Captain Teague called up Davy Jones, who sees all that happens on the seas. Davy Jones was able to confirm that the man who was causing so much havoc and killing so many people was indeed Borya. Condemned to death, Borya gave up the names of his co-conspirators to save himself from torture. One of the men called out was Jack’s friend, Christophe.
But Jack Sparrow refused to believe his friend would be capable of such treachery. And so Jack freed Christophe from his cell. For the second time, Jack’s loyalty to a friend was completely unfounded, as Christophe was indeed in leagues with Borya. Christophe freed Borya and, in their ensuing escape, Jack was knocked unconscious. Christophe kidnapped Jack upon his ship - the La Vipere.
Before Jack could make an escape attempt, the Vipere came across a Dutch ship, whereupon Christophe forced an unwilling Jack to help take. During the battle, Jack mostly stabbed dead bodies in an illusion of participation. After the battle, Jack came across a dying passenger - Pharaoh Taharka. Taharka was from a mysterious island called Kerma. Believing Jack to have been sent by the Gods, Taharka gave Jack a magical bracelet, one of three, and asked Jack to return it to his people. Jack gave his word that he would before Taharka passed away.
Keep the bracelet in mind, because it comes back in play later.
Unfortunately for Jack, Christophe saw the exchange and accused Jack of hoarding treasure and stole the bracelet. Jack was sentenced to be put in a longboat, to float without supplies or food. Crewman of the La Vipere Robert Greene disagreed with Christophe's decision, grabbed supplies and jumped overboard to join Jack. Afraid if he returned to Shipwreck Cove, Captain Teague would hang him for releasing Christophe and Borya, Jack decided to join the East India Trading Company instead.
Jack was 25 when he was employed as First Mate, and Robert Green as Second Mate to Captain Nathaniel Bainbridge of the Fair Wind. During one of their travels, the Fair Wind was attacked by pirates, its Captain none other than Jack's friend, Esmeralda. Jack convinced her to not kill his Captain while the two Captains were duel, but Bainbridge died of a stroke in the middle of battle so, uh. So much for that?
Jack and Esmeralda parted on good terms and Cutler Beckett was so impressed by Jack's (likely extremely exaggerated and fake) retelling of events that he offered to make Jack Captain of the Marlin - a slave ship of the East India Trading Company. However, despite his own ambitions to become Captain, he refused. You see, Jack believes that people are people, no matter their gender, race or color. He disagrees with the idea of slaves very much. Instead, Beckett gave Jack his own personal merchant vessel, the Wicked Wench, which was much more pleasing to Jack, and he named Robert Greene as his First Mate.
When Beckett became known of the mysterious island of Kerma, he was determined to find it. Coincidentally, Beckett happened to have a slave in his possession named Amenirdis, who was princess of Kerma. Rightfully believing Jack to be much more charming than himself, Beckett handed Amenirdis over to Jack in hopes of getting the location out of her. However, as previously stated, Jack vehemently disagrees with the notion of slaves, and so when he was introduced to Amenirdis, he gave her his word that he would return her home.
On their way to Kerma, the Wicked Wench was attacked by Borya who, as you might recall, was the Pirate Lord who had gone rogue and sank Barbossa’s ship. Borya had sworn revenge against Jack Sparrow for imprisoning and nearly killing him. Following a long chase, both ships ended up in shallow water and firing cannons at each other. During the battle, Amenirdis asked Jack if there was anything she could do to help. “No,” Jack replied, “Not unless you can blow up Borya’s powder magazine.”
Guess what happened next. Go on, guess, I dare you.
Did you guess ‘Amenirdis blew up Borya’s powder magazine with magic’, because that’s what happened.
Turns out people on the island of Kerma can use magic because of course they can. So that’s a thing.
Borya and his crew were all killed in the magical explosion, and the Wicked Wench was badly damaged. But that’s totally okay, because Esmeralda is here to save the day! Esmeralda and Jack spend several weeks in each other’s company while they make repairs to the Wicked Wench. When Jack sails away, he doesn't see or hear from Esmeralda again.
Okay, so, remember that bracelet that Christophe stole from Jack? It’s really important to the people of Kerma, so they have to track down Christophe so they can obtain it once more. Convincing Christophe with promises of treasure, they finally make their way to Kerma, return Amenirdis to her people and the missing bracelet that Jack promised Pharaoh Taharka he would do. The people of Kerma offer treasure as thanks, and Jack just barely prevents Christophe from stealing the Heart of Zerzura, the source of the magical powers of Kerma, swapping the Heart with a stone.
When Christophe realizes he’s been tricked, he is completely enraged. In his anger, he shoots his first mate and, in retribution, his crew mutiny against him. Christophe finds himself on board the Wicked Wench, asking to go free on the first port they cross. Jack refuses. The refusal ends in a duel, and ultimately, Jack kills Christophe.
When Jack returns to Beckett, he is ordered to give up the location of Kerma. Knowing Beckett would only enslave the inhabitants, Jack refuses. In retribution, Beckett forces Jack to transport slaves, which he knows Jack is against. Instead of following orders, Jack lets the slaves go, on the island of Kerma, which Beckett is still unable to find. Jack then takes the Wicked Wench and flees.
Beckett is less than pleased with this turn of events and sends five ships after Jack. He is eventually captured, imprisoned and branded. And then, because that was apparently not enough punishment, Beckett also sets fire to the Wicked Wench, knowing how much Jack cares for his ship. Jack breaks free of his captors and swims to his sinking ship in a vain attempt to save her. Stuck in his cabin with the options of dying by drowning or dying by fire, Jack does the only thing he can do. He speaks the magical incantation that will summon Davy Jones. There, he strikes a deal with Davy Jones - Jones will revive the ship from the bottom of the ocean and Jack will be Captain of it for thirteen years. In return, Jack will serve upon the Dutchman for a century.
When the Wicked Wench is raised again, Jack takes in her charred appearance and, inspired by the biblical parable “the pearl of great price”, Jack re-chisels the Wicked Wench into the Black Pearl.
Most of Jack’s early pirate life is rumor, legend and mis-truths. But what is important is this:
• Jack picks up Barbossa as his First Mate in Tortuga.
• Jack comes across Bill Turner, who he had met in previous adventures and employs him.
• Jack becomes Pirate Lord of the Caribbean. How, exactly, he got the title is unknown.
By this time, two years have passed since Jack made his deal with Davy Jones. Jack now hears of a legendary treasure - the Treasure of Cortes. Yes, that treasure. While they are on their way to Isla de Muerta, Barbossa confronts Jack, asking for the coordinates, since everything should be equal, right? Jack, too loyal, too trusting, having not learned his lesson, gives up the coordinates. Barbossa’s mutiny now makes the third time Jack has trusted a friend, only to be betrayed. As Jack watches, stranded on an island, watching Barbossa sail away in his ship, he swears he will not let there be a fourth time.
Jack is stranded on the island for three days. Three days without food or water, and struggling with heatstroke. Salvation comes in the form of runrunners, who use the island as a hiding place. Jack was able to barter passage off and the rumrunner drop him off on the first port they come to -- Port Royal.
Penniless and determined to get revenge on his mutinous First Mate with the one bullet that was given to him by Barbossa himself, Jack patiently bides his time. He pilfers tax money from Port Royal and buys himself a new ship - a small sloop. Jack spends a good majority of time committing acts of piracy on merchant ships in and around Port Royal, making quite a name for himself in the process.
When the Governor of Port Royal falls deathly ill, Jack just so happens to know the cure and where to find it. He locates it and gives it to the Governor in exchange for some quick cash. Instead, the Governor was so grateful that he grants Jack letters of marque and the title of privateer. Jack quickly became a faved agent and the most famous privater in the Spanish Main. In the following years, Jack was able to use his notoriousness, his crew, and his luck to find five pieces of cursed Cortes gold. When the Governor resigns to make way for Governor Swann, Jack too resigns, handing over his letters of marque. Turning back to piracy for the last and final time, Jack uses his ship - the Mourning Star - and five pieces of Cortes gold to make his way to Isla de Muerta to take the Black Pearl back.
However, when he comes across the Black Pearl, his ship is fired upon and is stuck with a heavy loss. His ship is destroyed and his crew, dead. Temporarily defeated, Jack returns to Tortuga to wait for another plan and the opportune moment.
Once again found wanting for a crew and a ship, Jack returns to Port Royal. There, he happens upon Elizabeth Swann, Governor Swann’s daughter, who is currently in the process of drowning. Jack saves her and, in doing so, realizes she’s in possession of a piece of Cortes gold. However, before anything can be done about it, Jack is discovered as a pirate and must make an escape. His escape attempt brings him to the smithery of one William Turner. They fight and it is Jack’s reluctance to shoot and kill William (or any person, really, who has not wronged him) that ends in his imprisonment.
The Black Pearl shows up that night, having been drawn by the presence of the medallion. Imprisoned still, there is absolutely nothing Jack can do. The next morning, William shows up to break Jack out of prison, revealing that the Black Pearl has kidnapped Elizabeth. Together, the two of them commandeer the Royal Navy ship the Interceptor. With a quick stop at Tortuga to gather a crew, they set off for the Black Pearl.
The find the Black Pearl on Isla de Muerta. Jack and Will go alone in an attempt to rescue Elizabeth, but Will is quick to knock Jack out. When Jack wakes up, he’s face to face with his old crew and his former First Mate. He’s quick to realize the only thing keeping him alive is his information on who it is, exactly, Barbossa needs to break the curse. He tries to use his leverage to save William and Elizabeth, but his altruistic nature only ends in him imprisoned. Again.
The Black Pearl quickly catches up to the Interceptor, and a fight breaks out between the two ships. Jack escapes from the brig, only to be faced with a losing battle. But Barbossa doesn't kill Jack. Oh no, he strands him on the exact same island he had ten years prior. But this time, he’s stranded with Elizabeth, so at least he’s got company.
This time, Jack’s only stranded on the island overnight. When he wakes up he finds Elizabeth burning all the rum, what are you doing you crazy woman?! Unfortunately, that actually works because the Royal Navy, now in the ship the Dauntless has noticed the smoking signal and has arrived to rescue them. Elizabeth convinces Norrington, by means of promise of marriage, to return to Isla de Muerta to save William. When they return, Jack sneaks into the cave, very much alive, much to Barbossa’s eternal shock. Jack is quick to explain the situation and strikes a deal with Barbossa - Jack’s life for the ship the Dauntless.
During negotiations, Jack quietly takes a piece of Cortes gold, subjecting the curse on himself and making him immortal. He knows his skill level isn't as good as Barbossa’s and, when Jack turns the tables, it prevents him from being killed during his and Barbossa’s immortal battle. When the opportune moment comes, Jack and Will break the curse together, making every member of Barbossa’s crew mortal again. This gives Jack the opportunity to finally get his revenge, shooting Barbossa in the heart with his one saved bullet.
However, when Jack, Elizabeth and Will leave the coves, they find that Jack’s crew had taken control of the Black Pearl once again and escaped, leaving Jack with no choice but to return to Port Royal and face the noose. But, seconds before he truly is hanged, Will helps Jack escape and finally, after ten very long years, Jack is reunited with his beloved Pearl.
However, with the two years Jack had served as Captain before he was mutinied upon, and the ten years where he wasn't Captain only means one thing. Jack’s 13 years are almost up, and his debt to Davy Jones needs to be paid. And so, Jack partakes in an attempt to nullify his debt while avoiding Norrington and his met. This leads Jack to a Turkish prison where Jack recovers a drawing of a key. The finding of this key and the finding of the chest that goes with the key is what will save Jack Sparrow.
But before he could even try to find the key, and old friend shows up. Bill Turner, who had been a part of Jack’s crew when he was Captain of the Pearl last. He’d been cursed with the rest of the crew, but didn't approve of the mutiny against Jack. And so they had strapped a cannon to his bootstraps and dumped him at the bottom of the ocean. Left at the bottom of the ocean, unable to die, Bill Turner made a deal with Davy Jones and now works for his crew. But Bill Turner is not here for pleasant hellos, instead he gives Jack the Black Spot, marking him a pray for Davy Jones’ pet - the Kraken.
Jack is, understandably, scared shitless, and they make port on the first island they cross. They’re quickly taken prisoner by the local natives. The natives think Jack to be a God, and they intend to release him from his mortal shell. Before they can cannibalize Jack Sparrow, who but Will Turner shows up to save them. William explains that the only reason he’s here is because Elizabeth had been taken prisoner and will be executed if William does not bring Jack’s compass to Cutler Beckett.
But Jack convinces Will otherwise - he tricks will by telling him that, if Will finds the key of Davy Jones, it’ll be able to save Elizabeth. However, in order to find the key, they need Tia Dalma. They show up at her shack and, once she catches sight of William, agrees to tell them where they key is in return for Jack the Monkey. At the told location, they find a shipwrecked ship, and Will goes over in an attempt to find the key. However, when Davy Jones and his crew show up, Will is quickly kidnapped.
Davy Jones confronts Jack, who tells Jones he intends to trade Will’s life for his - a soul for a soul. But Davy Jones does not agree with the deal, explaining that Jack’s soul is worth one hundred souls, and Jack has three days to find them. Desperate, Jack returns to Tortuga in attempt to find one hundred souls to change for his. Instead, they find Elizabeth, who has escaped from prison, and Norrington, drunk and without a crew. Jack takes this opportunity to trick Elizabeth as well. He explains the situation, saying that the way to save Will is to find the chest of Davy Jones. He gives her his compass, and they find the island quick enough.
When they uncover the chest, Will shows back up, with the key. Unfortunately, Norrington, Jack and Will all have reasons to stab the heart. Jack, to call off the Kraken. Will, to save his father from his fate on the Flying Dutchman. Norrington, to get his life and his dignity back. The situation quickly dissolves into a three-way fight. Despite being the lesser sword fighter out of the three, Jack manages to escape with the key, opening the chest and hiding it in a jar of dirt when Davy Jones’ men show up. However, Norrington is smart enough to figure out what, exactly, Jack has done and takes the heart for himself.
Unable to defeat the undead, Jack, Elizabeth and Will all escape back to the Black Pearl, when the Kraken attacks. They hurt it, which does nothing but anger it, and there’s nothing left to do but abandon ship and let the Kraken take the Black Pearl. Elizabeth, recognizing that the Kraken isn't after the Pearl, but Jack himself, chains Jack to the Black Pearl as the rest of them escape.
Thus ends the life of Jack Sparrow.
Jack spent the majority of his early years in the pirate safe haven of Shipwreck Cove. For a good portion of his life, he was honestly uncertain whether Captain Teague was his father or not - a fact Teague would not confirm until Jack became a Pirate Lord. Uncertain of his relationship or otherwise, Jack still developed a respect for Captain Teague, who always appeared when Jack needed him the most - keeping him from being sold into slavery or keeping him from losing limbs. Jack looked up to The-Man-Who-Might-Be-Father and his position as Captain. Thus began Jack’s life long ambition to become Captain himself.
However, this doesn't mean life on Shipwreck Cove was easy by any stretch of imagination. His grandmama, former Pirate Lord of the Atlantic Sea, took it upon herself to discipline of Jack. Her disciplinary actions were extremely harsh, and she nearly beat him to death three separate times. Whenever Jack confronted Captain Teague about this, he only waved it off, saying it was the way she showed her love. When a teenage Jack finally decided enough was enough, he consulted the Pirate’s Code. Thereupon, he found a clause about freedom, and the need for pirates to make their own decisions. Because of this, Jack felt completely justified in running away from Shipwreck Cove, stowing upon a merchant ship and arriving in Tortuga.
Jack’s teenage years were full of adventure. Claiming an old abandoned fishing boat and naming it The Barnacle, Jack gathered himself a crew of other teenagers and set off. The most important bits of those adventures are these:
• Jack was introduced and became well acquainted with Tia Dalma.
• Jack was introduced to Bill Turner, future father of William Turner, during one of his adventures.
• Jack got his gold teeth during a fight for a medallion which turned anything it touched to whatever metal was placed inside it.
• Jack became aware that the supernatural was very much real. This includes ghosts, spirits, mermaids, sirens, Davy Jones and cursed weapons.
• Jack had his first betrayal by someone he considered a friend.
After these adventures were completed, he returned to Shipwreck Cove and joined his father’s ship - The Troubadour. Together, they sailed all over the world, from Europe to Singapore. During these travels, Jack bartered for his compass from Tia Dalma. During one return to Shipwreck Cove, the Brethren Court would be unofficially called.
This is when things start getting important. Be sure to pay attention.
A group of rogue pirates were traveling around, sinking ships and refusing to abide by the Pirate Code. One such casualty was Hector Barbossa and his ship The Cobra. The perpetrators were unknown. During the proceedings, Jack met both Esmeralda and Christophe. The three of them became fast friends, having picnics, drinking together and improving their sword fighting.
One night, when Esmeralda and Jack were in the local tavern, one of Barbossa’s crewmen came to Jack, having spotted a ship with a likeness to the one that had been described by Barbossa. It was not long after that the crewman ~mysteriously died~. Finding that to be quite suspicious indeed, Jack and Esmeralda set out to find the ship in question. To their surprise and shock, the ship they found belonged to Borya, the Pirate Lord of the Caspian Sea.
Jack called Barbossa to ID the ship in question while Esmeralda got her grandfather and Jack’s dad. Court was held, but word of mouth simply isn't good enough evidence to condemn a man. So Captain Teague called up Davy Jones, who sees all that happens on the seas. Davy Jones was able to confirm that the man who was causing so much havoc and killing so many people was indeed Borya. Condemned to death, Borya gave up the names of his co-conspirators to save himself from torture. One of the men called out was Jack’s friend, Christophe.
But Jack Sparrow refused to believe his friend would be capable of such treachery. And so Jack freed Christophe from his cell. For the second time, Jack’s loyalty to a friend was completely unfounded, as Christophe was indeed in leagues with Borya. Christophe freed Borya and, in their ensuing escape, Jack was knocked unconscious. Christophe kidnapped Jack upon his ship - the La Vipere.
Before Jack could make an escape attempt, the Vipere came across a Dutch ship, whereupon Christophe forced an unwilling Jack to help take. During the battle, Jack mostly stabbed dead bodies in an illusion of participation. After the battle, Jack came across a dying passenger - Pharaoh Taharka. Taharka was from a mysterious island called Kerma. Believing Jack to have been sent by the Gods, Taharka gave Jack a magical bracelet, one of three, and asked Jack to return it to his people. Jack gave his word that he would before Taharka passed away.
Keep the bracelet in mind, because it comes back in play later.
Unfortunately for Jack, Christophe saw the exchange and accused Jack of hoarding treasure and stole the bracelet. Jack was sentenced to be put in a longboat, to float without supplies or food. Crewman of the La Vipere Robert Greene disagreed with Christophe's decision, grabbed supplies and jumped overboard to join Jack. Afraid if he returned to Shipwreck Cove, Captain Teague would hang him for releasing Christophe and Borya, Jack decided to join the East India Trading Company instead.
Jack was 25 when he was employed as First Mate, and Robert Green as Second Mate to Captain Nathaniel Bainbridge of the Fair Wind. During one of their travels, the Fair Wind was attacked by pirates, its Captain none other than Jack's friend, Esmeralda. Jack convinced her to not kill his Captain while the two Captains were duel, but Bainbridge died of a stroke in the middle of battle so, uh. So much for that?
Jack and Esmeralda parted on good terms and Cutler Beckett was so impressed by Jack's (likely extremely exaggerated and fake) retelling of events that he offered to make Jack Captain of the Marlin - a slave ship of the East India Trading Company. However, despite his own ambitions to become Captain, he refused. You see, Jack believes that people are people, no matter their gender, race or color. He disagrees with the idea of slaves very much. Instead, Beckett gave Jack his own personal merchant vessel, the Wicked Wench, which was much more pleasing to Jack, and he named Robert Greene as his First Mate.
When Beckett became known of the mysterious island of Kerma, he was determined to find it. Coincidentally, Beckett happened to have a slave in his possession named Amenirdis, who was princess of Kerma. Rightfully believing Jack to be much more charming than himself, Beckett handed Amenirdis over to Jack in hopes of getting the location out of her. However, as previously stated, Jack vehemently disagrees with the notion of slaves, and so when he was introduced to Amenirdis, he gave her his word that he would return her home.
On their way to Kerma, the Wicked Wench was attacked by Borya who, as you might recall, was the Pirate Lord who had gone rogue and sank Barbossa’s ship. Borya had sworn revenge against Jack Sparrow for imprisoning and nearly killing him. Following a long chase, both ships ended up in shallow water and firing cannons at each other. During the battle, Amenirdis asked Jack if there was anything she could do to help. “No,” Jack replied, “Not unless you can blow up Borya’s powder magazine.”
Guess what happened next. Go on, guess, I dare you.
Did you guess ‘Amenirdis blew up Borya’s powder magazine with magic’, because that’s what happened.
Turns out people on the island of Kerma can use magic because of course they can. So that’s a thing.
Borya and his crew were all killed in the magical explosion, and the Wicked Wench was badly damaged. But that’s totally okay, because Esmeralda is here to save the day! Esmeralda and Jack spend several weeks in each other’s company while they make repairs to the Wicked Wench. When Jack sails away, he doesn't see or hear from Esmeralda again.
Okay, so, remember that bracelet that Christophe stole from Jack? It’s really important to the people of Kerma, so they have to track down Christophe so they can obtain it once more. Convincing Christophe with promises of treasure, they finally make their way to Kerma, return Amenirdis to her people and the missing bracelet that Jack promised Pharaoh Taharka he would do. The people of Kerma offer treasure as thanks, and Jack just barely prevents Christophe from stealing the Heart of Zerzura, the source of the magical powers of Kerma, swapping the Heart with a stone.
When Christophe realizes he’s been tricked, he is completely enraged. In his anger, he shoots his first mate and, in retribution, his crew mutiny against him. Christophe finds himself on board the Wicked Wench, asking to go free on the first port they cross. Jack refuses. The refusal ends in a duel, and ultimately, Jack kills Christophe.
When Jack returns to Beckett, he is ordered to give up the location of Kerma. Knowing Beckett would only enslave the inhabitants, Jack refuses. In retribution, Beckett forces Jack to transport slaves, which he knows Jack is against. Instead of following orders, Jack lets the slaves go, on the island of Kerma, which Beckett is still unable to find. Jack then takes the Wicked Wench and flees.
Beckett is less than pleased with this turn of events and sends five ships after Jack. He is eventually captured, imprisoned and branded. And then, because that was apparently not enough punishment, Beckett also sets fire to the Wicked Wench, knowing how much Jack cares for his ship. Jack breaks free of his captors and swims to his sinking ship in a vain attempt to save her. Stuck in his cabin with the options of dying by drowning or dying by fire, Jack does the only thing he can do. He speaks the magical incantation that will summon Davy Jones. There, he strikes a deal with Davy Jones - Jones will revive the ship from the bottom of the ocean and Jack will be Captain of it for thirteen years. In return, Jack will serve upon the Dutchman for a century.
When the Wicked Wench is raised again, Jack takes in her charred appearance and, inspired by the biblical parable “the pearl of great price”, Jack re-chisels the Wicked Wench into the Black Pearl.
Most of Jack’s early pirate life is rumor, legend and mis-truths. But what is important is this:
• Jack picks up Barbossa as his First Mate in Tortuga.
• Jack comes across Bill Turner, who he had met in previous adventures and employs him.
• Jack becomes Pirate Lord of the Caribbean. How, exactly, he got the title is unknown.
By this time, two years have passed since Jack made his deal with Davy Jones. Jack now hears of a legendary treasure - the Treasure of Cortes. Yes, that treasure. While they are on their way to Isla de Muerta, Barbossa confronts Jack, asking for the coordinates, since everything should be equal, right? Jack, too loyal, too trusting, having not learned his lesson, gives up the coordinates. Barbossa’s mutiny now makes the third time Jack has trusted a friend, only to be betrayed. As Jack watches, stranded on an island, watching Barbossa sail away in his ship, he swears he will not let there be a fourth time.
Jack is stranded on the island for three days. Three days without food or water, and struggling with heatstroke. Salvation comes in the form of runrunners, who use the island as a hiding place. Jack was able to barter passage off and the rumrunner drop him off on the first port they come to -- Port Royal.
Penniless and determined to get revenge on his mutinous First Mate with the one bullet that was given to him by Barbossa himself, Jack patiently bides his time. He pilfers tax money from Port Royal and buys himself a new ship - a small sloop. Jack spends a good majority of time committing acts of piracy on merchant ships in and around Port Royal, making quite a name for himself in the process.
When the Governor of Port Royal falls deathly ill, Jack just so happens to know the cure and where to find it. He locates it and gives it to the Governor in exchange for some quick cash. Instead, the Governor was so grateful that he grants Jack letters of marque and the title of privateer. Jack quickly became a faved agent and the most famous privater in the Spanish Main. In the following years, Jack was able to use his notoriousness, his crew, and his luck to find five pieces of cursed Cortes gold. When the Governor resigns to make way for Governor Swann, Jack too resigns, handing over his letters of marque. Turning back to piracy for the last and final time, Jack uses his ship - the Mourning Star - and five pieces of Cortes gold to make his way to Isla de Muerta to take the Black Pearl back.
However, when he comes across the Black Pearl, his ship is fired upon and is stuck with a heavy loss. His ship is destroyed and his crew, dead. Temporarily defeated, Jack returns to Tortuga to wait for another plan and the opportune moment.
Once again found wanting for a crew and a ship, Jack returns to Port Royal. There, he happens upon Elizabeth Swann, Governor Swann’s daughter, who is currently in the process of drowning. Jack saves her and, in doing so, realizes she’s in possession of a piece of Cortes gold. However, before anything can be done about it, Jack is discovered as a pirate and must make an escape. His escape attempt brings him to the smithery of one William Turner. They fight and it is Jack’s reluctance to shoot and kill William (or any person, really, who has not wronged him) that ends in his imprisonment.
The Black Pearl shows up that night, having been drawn by the presence of the medallion. Imprisoned still, there is absolutely nothing Jack can do. The next morning, William shows up to break Jack out of prison, revealing that the Black Pearl has kidnapped Elizabeth. Together, the two of them commandeer the Royal Navy ship the Interceptor. With a quick stop at Tortuga to gather a crew, they set off for the Black Pearl.
The find the Black Pearl on Isla de Muerta. Jack and Will go alone in an attempt to rescue Elizabeth, but Will is quick to knock Jack out. When Jack wakes up, he’s face to face with his old crew and his former First Mate. He’s quick to realize the only thing keeping him alive is his information on who it is, exactly, Barbossa needs to break the curse. He tries to use his leverage to save William and Elizabeth, but his altruistic nature only ends in him imprisoned. Again.
The Black Pearl quickly catches up to the Interceptor, and a fight breaks out between the two ships. Jack escapes from the brig, only to be faced with a losing battle. But Barbossa doesn't kill Jack. Oh no, he strands him on the exact same island he had ten years prior. But this time, he’s stranded with Elizabeth, so at least he’s got company.
This time, Jack’s only stranded on the island overnight. When he wakes up he finds Elizabeth burning all the rum, what are you doing you crazy woman?! Unfortunately, that actually works because the Royal Navy, now in the ship the Dauntless has noticed the smoking signal and has arrived to rescue them. Elizabeth convinces Norrington, by means of promise of marriage, to return to Isla de Muerta to save William. When they return, Jack sneaks into the cave, very much alive, much to Barbossa’s eternal shock. Jack is quick to explain the situation and strikes a deal with Barbossa - Jack’s life for the ship the Dauntless.
During negotiations, Jack quietly takes a piece of Cortes gold, subjecting the curse on himself and making him immortal. He knows his skill level isn't as good as Barbossa’s and, when Jack turns the tables, it prevents him from being killed during his and Barbossa’s immortal battle. When the opportune moment comes, Jack and Will break the curse together, making every member of Barbossa’s crew mortal again. This gives Jack the opportunity to finally get his revenge, shooting Barbossa in the heart with his one saved bullet.
However, when Jack, Elizabeth and Will leave the coves, they find that Jack’s crew had taken control of the Black Pearl once again and escaped, leaving Jack with no choice but to return to Port Royal and face the noose. But, seconds before he truly is hanged, Will helps Jack escape and finally, after ten very long years, Jack is reunited with his beloved Pearl.
However, with the two years Jack had served as Captain before he was mutinied upon, and the ten years where he wasn't Captain only means one thing. Jack’s 13 years are almost up, and his debt to Davy Jones needs to be paid. And so, Jack partakes in an attempt to nullify his debt while avoiding Norrington and his met. This leads Jack to a Turkish prison where Jack recovers a drawing of a key. The finding of this key and the finding of the chest that goes with the key is what will save Jack Sparrow.
But before he could even try to find the key, and old friend shows up. Bill Turner, who had been a part of Jack’s crew when he was Captain of the Pearl last. He’d been cursed with the rest of the crew, but didn't approve of the mutiny against Jack. And so they had strapped a cannon to his bootstraps and dumped him at the bottom of the ocean. Left at the bottom of the ocean, unable to die, Bill Turner made a deal with Davy Jones and now works for his crew. But Bill Turner is not here for pleasant hellos, instead he gives Jack the Black Spot, marking him a pray for Davy Jones’ pet - the Kraken.
Jack is, understandably, scared shitless, and they make port on the first island they cross. They’re quickly taken prisoner by the local natives. The natives think Jack to be a God, and they intend to release him from his mortal shell. Before they can cannibalize Jack Sparrow, who but Will Turner shows up to save them. William explains that the only reason he’s here is because Elizabeth had been taken prisoner and will be executed if William does not bring Jack’s compass to Cutler Beckett.
But Jack convinces Will otherwise - he tricks will by telling him that, if Will finds the key of Davy Jones, it’ll be able to save Elizabeth. However, in order to find the key, they need Tia Dalma. They show up at her shack and, once she catches sight of William, agrees to tell them where they key is in return for Jack the Monkey. At the told location, they find a shipwrecked ship, and Will goes over in an attempt to find the key. However, when Davy Jones and his crew show up, Will is quickly kidnapped.
Davy Jones confronts Jack, who tells Jones he intends to trade Will’s life for his - a soul for a soul. But Davy Jones does not agree with the deal, explaining that Jack’s soul is worth one hundred souls, and Jack has three days to find them. Desperate, Jack returns to Tortuga in attempt to find one hundred souls to change for his. Instead, they find Elizabeth, who has escaped from prison, and Norrington, drunk and without a crew. Jack takes this opportunity to trick Elizabeth as well. He explains the situation, saying that the way to save Will is to find the chest of Davy Jones. He gives her his compass, and they find the island quick enough.
When they uncover the chest, Will shows back up, with the key. Unfortunately, Norrington, Jack and Will all have reasons to stab the heart. Jack, to call off the Kraken. Will, to save his father from his fate on the Flying Dutchman. Norrington, to get his life and his dignity back. The situation quickly dissolves into a three-way fight. Despite being the lesser sword fighter out of the three, Jack manages to escape with the key, opening the chest and hiding it in a jar of dirt when Davy Jones’ men show up. However, Norrington is smart enough to figure out what, exactly, Jack has done and takes the heart for himself.
Unable to defeat the undead, Jack, Elizabeth and Will all escape back to the Black Pearl, when the Kraken attacks. They hurt it, which does nothing but anger it, and there’s nothing left to do but abandon ship and let the Kraken take the Black Pearl. Elizabeth, recognizing that the Kraken isn't after the Pearl, but Jack himself, chains Jack to the Black Pearl as the rest of them escape.
Thus ends the life of Jack Sparrow.
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[Name]: Jack Sparrow
[Canon]: Pirates of the Caribbean
[Age]: 40's
[Gender]: Male
[Canon Point]: Post-Dead Man's Chest.
[History]:
I wrote out a history for Jack Sparrow. It's about seven pages long, and you can find that here.
Or, if you prefer, you can go to the Pirates Wikia, over here.
[Personality]:
aka, Twenty Essential Things You Need To Know About Captain Jack Sparrow
The very first and most important thing you need to know about Captain Jack Sparrow is his massive ego and vanity. And by vanity, I don’t mean that he cares about what he looks like or what other people think of him or that he puts any effort into his personal hygiene because that is, in fact, the exact opposite of the truth. What I mean is that Jack has made quite the name for himself, mostly around the Spanish Main, but extending outward to include the entire world as well. And Jack is very, very proud of the reputation he’s earned throughout the years.
He prides himself on being a captain, demanding that everyone he meets address him as such. He’s also gained the prestigious title of Pirate Lord, one that he worked for and rightfully earned, unlike certain people who will not be mentioned
And, somewhere along the way, Jack started trying to make his own name a thing. He honestly believes his name is that big and therefore is honestly insulted when people don’t automatically equate “Captain Jack Sparrow” with “able to do the impossible.”
Keep trying, Jack. Maybe one day it will work.
The second thing is the amount of pure ambition Jack possesses. Assisted by his compass, which points in the direction of the thing you want most, Jack almost always knows what he wants, and what goal he needs to accomplish in order to achieve the thing he wants. When he was young, his ultimate goal for his entire life was to gain the title of Captain. A goal that he achieved by the age of 25, which is fairly young for that time.
But his ambition extends to more things than childhood dreams. Whether it’s getting revenge, finding treasure, escaping jail or defying impossible odds, when Jack Sparrow wants something… his mind is made up and there is absolutely no changing it.
The third thing and, going hand in hand with ambition is Jack’s single-minded determination. He doesn’t do anything half-way – I’m fairly certain he actually does not know how to do something without giving it his all. When he has a goal, he doesn’t let anything detract him from that goal. And, if you try, you will find yourself: dead, manipulated, manipulated and then double crossed, or removed from the situation entirely. This is a trait that has served him swell over the years. His determination and refusal to let thing lay constantly leads him to saying the exact right thing and the exact right time and gives the impression, in Jack’s opinion, that the world bends to his will.
For example, when Jack mentions the Black Pearl to Murtogg and Mullroy in the beginning of Curse of the Black Pearl, it’s nothing more than an off-handed comment. They were talking about fast ships and his ship, the ship he’s determined to get revenge for, happens to be the fastest ship in the Caribbean. However, after Elizabeth has been taken hostage, Murtogg and Mullroy (again, off-handedly) mention to Will Turner that Jack had mentioned the Black Pearl, the ship which had taken Elizabeth hostage. This, in turn, leads Will to breaking Jack out of jail and, ultimately, Jack achieving his goal of revenge.
While the world does not actually bend to Jack’s will, that single-minded determination and focus certainly doesn't hurt.
Because of the previous ambition and determination, Jack found himself with the title of Captain at the age of 25. Which leads us to the fourth thing, Jack’s quality of being a natural leader. Being captain of a ship is akin to being the president of a democratic group of people. If the pirates sailing under them decide that their captain is unfit to do his job, they can, and will, mutiny against them.
(It should be noticed that, yes, while Jack has been mutinied and marooned as Captain, it was not as a result of his abilities as captain, but rather for personal reasons Barbossa held against Jack for several very long years.)
In all other aspects, Jack is a good captain. He doesn't panic under pressure, he doesn't needlessly sacrifice his crew, he makes smart, educated decisions that has in fact saved his crew from almost certain death, and he’s very aware of the limits that his crew, as well as his ship, can take, and acts accordingly. You could do a lot worse than having Jack Sparrow be captain of your ship.
The fifth thing is loyalty. An unusual trait for a pirate to have, but is nevertheless important to Jack Sparrow’s character as a whole. When Jack was a child, he had loyalty in spades, completely unjaded from the world. But, as he grew up, the loyalty he had for other people faded away, a direct result of the loyalty other people had for him all but disappearing. But that doesn’t mean Jack’s loyalty died away, because while it might be hidden under layers upon layers, it’s still very much present.
A good example of this would be in Dead Man’s Chest, when Davy Jones told Jack he had three days to sacrifice one hundred people, or else he would be dragged to Davy Jones’ Locker by the kraken. And not once -- not once -- did Jack ever consider sacrificing Gibbs or his crew in order to save his skin. And, when Jack was making his way to Isla Cruces, the island where the heart of Davy Jones was buried, he left those he was most loyal to on his ship, including Gibbs and Marty and Cotton. Jack had several opportunities to sacrifice his crew for his own benefit and time and time again, he proved his loyalty to those who were loyal to him.
The sixth thing is the amount of charm Jack has. Even Cutler Beckett admitted that Jack is more charming than anyone else he knows. The presence and aura that Jack gives off, the smile he has and the words he speaks, definitely endear him to you before anything else. He gives off a vibe of being harmless and trustworthy that anyone is likely to fall for and, in reality, most do. He walks with confidence and self-assurance that make you either want to be exactly like him or be his best friend.
And, worst of all, Jack knows it. He’s very well aware of his charm and plays it up whenever possible. He sweeps ladies off their feet, and he has successfully pulled off the impersonation of Lords, judges and clergymen. It is a trait he uses to his advantage whenever possible.
The seventh thing is a little contradictory in and of itself. Because while Jack has no formal education whatsoever, having been raised by pirates who do not place importance upon such things, Jack is actually quite intelligent. He owns a collection of books, some given to him by his father, some he obtained on his own – including a book of mythological pirate lore and various books by Shakespeare.
And because he does, in fact, know how to read (which is, again, impressive for the time), his vocabulary is extremely impressive as well. He commonly uses words like egregious and miscreants. He is also very well-traveled, having been around the world, from Africa to Asia, to the Americas to the Caribbean. This results in him knowing the cultural traditions of the various countries he’s been to, and he adopts them onto his person as needed.
The eight thing is his improvisational skills. “Do you think he plans it out, or just makes it up as he goes along?” Lieutenant Groves was not the first, nor would he be the last, person to ask that question of Jack Sparrow. And the answer is simple. While some pirates like to stop and think out long, drawn out plans
How do I know? Well, Jack says so. In On Stranger Tides, Jack flat out admits to improvising everything his does. But it also becomes clear in At World’s End. Jack, having just returned from Davy Jones’ Locker, comes up with and follows through with an extremely vague plan – get on the Flying Dutchman and stab the heart of Davy Jones – that was made up the very moment Cutler Beckett told Jack where the heart of Davy Jones was.
He can think on his feet extremely well and... I would give various examples but I would end up citing all four movies because nothing, nothing Jack does is ever planned out.
The ninth thing and, going along with improvisation, is Jack’s spatial awareness. He keeps a watchful eye on the things and the people around him at all times, just in case something happens and he needs to make a quick escape. This, combined with Jack’s expense knowledge of what ships need and how they run, a working knowledge of the laws of physics, and his own limitations, give him more than enough ability to get out of any situation.
Examples of this include Jack using the rigging from both the Flying Dutchman and the Endeavor in order to escape being surrounded by enemies. Throwing himself off the battlement in Curse of the Black Pearl to avoid capture by Norrington. Making a parachute from things lying around on the defeated and abandon Flying Dutchman. And, devising an escape route within seconds of being imprisoned and brought before King George.
The tenth thing is his extremely poor judge of character. Despite whatever Jack himself thinks, he is simply not a good judge of other people.
• The first instance of this was when he was just a teenager. Having run away from home and obtaining a fishing boat named the Barnicle, Jack went on a myriad of adventures. But, at the end of those adventures, the only one who hadn’t gone his separate way was a boy named Fitzwilliam. Being the only one left, naturally, Jack trusted him. However, Fitzwilliam was only manipulating Jack, having aligned himself with the Royal Navy and the East India Trading Company in an attempt to capture Jack’s father. Naturally, it failed, but it taught him a lesson – that maybe you can’t trust everyone you meet.
• The second instance is when Jack was in his early 20s. He’d met a man named Christophe, and they became fast friends. Christophe helped Jack improve his sword fighting, they drank together, and they even had plans to go treasure hunting together. But, when Christophe was accused of being one of the rouge pirates that weren’t abiding by the Code and killing off other pirates, Jack couldn’t believe it. Loyal to his best friend, Jack broke him out of jail. However, Christophe was one of the rouge pirates and, in his thanks, he kidnapped Jack upon his ship and forced him to become a rogue as well.
• And the last instance is, perhaps the most well-known betrayal of all -- Hector Barbossa. The two pirates had met briefly, before Jack was kidnapped onto Christophe’s ship. The next five years, Jack and Hector had no contact, until he showed up in Tortuga with his status as a Pirate Lord, the Black Pearl and in need of a crew. And there he found Barbossa, who just happened to be shipless. And so, Jack did what everyone else would have done – he employed Barbossa as his First Mate.
What Jack didn’t know was that Barbossa had a grudge on him that was five years in the making. Two years serving under Jack, Barbossa comes up to him, asking for the coordinates of the Treasure of Cortes. Since everything should be shared between Captain and First Mate, Jack gave them up. That night, he found himself mutinied and marooned, left on a deserted island left to die.
But despite all of these things that Jack’s had to put up with over the years, the eleventh thing you need to know about Jack Sparrow is that he is not prone to anger. That doesn’t mean he doesn’t feel anger because Jack is, in fact, a human being and feels all the things that normal humans do. But it takes a lot to truly anger Jack and, when he is angry, he has a tendency of not showing it. The closest thing to actual anger we get from Jack are in Curse of the Black Pearl and On Stranger Tides.
In the first movie, what pushes Jack over the edge is Elizabeth Swann, the evil dragon woman who had burned all the rum on the deserted island they were stranded on. I mean, really what kind of person does that? But even when he’s obviously enraged and actually considering shooting her, he doesn’t raise his voice, and he even has enough rationalization to walk off before he does something he knows he’ll regret. And then, when Elizabeth’s stupid plan ends up stupidly working, his anger legitimately disappears.
In the last movie, it was Barbossa that drove Jack into a murderous rage.
The twelfth thing and, in the same vein, while Jack doesn’t outwardly show his anger, he does hold grudges. The most obvious example of this trait is, again, Barbossa. When Barbossa had mutinied and marooned him, Jack devoted the next ten years of his life to getting revenge. Because, not only did Barbossa leave him to die on a deserted island, be he also stole his ship.
There is a list of thing that are Okay and Not Okay for pirates to do to one another in the Golden Age of Piracy. And, stealing a man’s ship and leaving him to die – let alone stealing the Black Pearl from Jack Sparrow -- well. That’s on the top of the Not Okay list. Revenge was only a matter of time.
Speaking of time, the thirteenth thing, and another trait you wouldn’t expect Jack Sparrow to have, is patience. This is, once again, shown by Jack’s revenge scheme for Barbossa. After all it did take him ten years for him to track down Barbossa, confront him, and extract his revenge.
It was a good thing he waited, too. Because, up until the end of that time, he had been completely oblivious to the fact that the Aztec Gold had been actually cursed. If he had tracked down Barbossa and shot him within a year, it wouldn’t have worked at all because Barbossa wasn’t alive.
This trait is also shown in At World’s End when Jack’s plan to get on board the Flying Dutchman took him the entire movie to accomplish. And not once did Jack get frustrated that his plan was taking so long, or get impatient. No, he stuck to his plan, as vague as it was, and remained confident that it would work if he gave it enough time and waited for exactly the opportune moment.
The fourteenth thing is Jack’s ability to keep his promises. Whether it’s promising himself he would get revenge, promising a pharaoh to return a magical bracelet to his homeland, promising a magical princess that he would return her to her kingdom, or promising Will Turner they would save Elizabeth Swann, Jack always keeps his word.
And, unlike certain pirates
The fifteenth thing is an obvious trait, considering I’ve been writing about Jack Sparrow. He’s selfish. After all, he can’t exactly afford to be anything else. It became increasingly obvious to him throughout his life that the only person he could count on time and time again to watch out for himself… is himself. And so, Jack doesn’t exactly pay a lot of attention to the needs of the people around him, since he knows for certain that they aren’t paying attention to his.
A good example of his is in Dead Man’s Chest. When Will and Elizabeth separately come to him, saying they need his help, because Elizabeth is imprisoned and Will has been press-ganged, Jack completely disregards what their motivations and goals could be, in favor of focusing on his own.
The sixteenth thing is his penchant for manipulation. Despite his previously mentioned poor judgment, Jack does have a basic understanding of other people. Add that together with his talent with words and his charm and, really, manipulation is easy.
The best example of his is the entire move of Dean Man’s Chest. It really shows just how often and how easy it is for Jack to manipulate everyone around him. Jack manipulated Will Turner, using him to find the key for the chest of Davy Jones. He manipulated Elizabeth, using her to find the chest of Davy Jones. And he even manipulated Davy Jones himself, finding a loophole in the deal they had made thirteen years previous, and exploiting it as much as he could.
The seventeenth thing is the fact that Jack has a moral code. Unlike Barbossa, who has a reputation for being known as “The man so evil Hell itself spat him back out,” with a distinct lack of a moral code, Jack does have things he believes in and he will fight for them. The most important of which are these:
• Jack doesn’t kill anyone unless they have offended him personally. It’s what kept him from killing Will Turner when they were dueling each other when they first met. It’s what caused him to lose interest in the Fountain of Youth in On Stranger Tides, once he found out it required a sacrifice in order to the ritual to work. It’s what stopped him from taking the deal Davy Jones had given to him in Dead Man’s Chest, because he would have needed one hundred souls to exchange for his own.
• Jack believes that people are people. An impressive ideology at the time, he does not discriminate against race, color or gender. After all, Jack, possibly more than anyone else, is well aware of just how frightening and skilled woman can be. But also, when he was 25 and working under Cutler Beckett in the East India Trading Company, Beckett proposed a deal. If Jack would transport slaves, Beckett would let Jack buy his ship – the Wicked Wench and soon to be Black Pearl -- for one shilling. But Jack simply could not go through with it. He released the slaves on an island that Beckett could not find. For his good deed, Jack was imprisoned and then branded a pirate.
The eighteenth thing is that he, like all other pirates, is nostalgic. There is a purpose for all the beads and jingles in his hair, as well as the dangles on his belt and the fabric around his wrists. Every single one of them are souvenirs from his adventures, every single one has a different story to tell about the things Jack have done, the places he’s been or the people he was with. It’s very much the same with his tattoos that are spread all over his person, and the scars he’s acquired over the years.
The most obvious souvenirs that Jack has is the tattoo of a sparrow flying in the sunrise and the ‘P’ brand that are on his right forearm, as well as the shinbone from a reindeer and his piece of eight that are tied into his hair. There are many, many more, and every single is as important as the last. His whole life story is there, hidden upon the folds of his clothes.
The nineteenth thing is the fact that Jack is overly personal. Things like personal space and formalities are things he honestly does not grasp the concept of. Whenever he stands next to someone, no matter who it is -- pirate, navy, friend or foe -- he stands close, inside their person bubble and simply doesn’t understand that it could be an issue. He pokes and prods at people and simply cannot keep his hands to himself.
But that’s not limited to people. Oh no, Jack also pokes away at anything he can whenever he enters a room, looking through drawers, opening lids and peeking in cabinets. It’s mostly due to his insatiable curiosity, but also because he believes if there were truly something that would be worth hidden, it wouldn't be out in the open and, anything that is in plain sight, is available for him to steal.
But his overly personal nature doesn’t end there. He calls everyone he meets by their first names: Will, Elizabeth, Hector, whether they want to be called by their first name or not. It’s something that’s strictly limited to Jack Sparrow, and something, on some level, he's aware he does. When he impersonates the judge on On Stranger Tides and he’s impersonating a lord in his youth, he knows when to use the proper titles of people. But when Jack Sparrow is Jack Sparrow, all bets are off.
And finally, the last, twentieth and perhaps the other most important thing you need to know about Jack Sparrow is this. It’s the idea he cherishes the most -- freedom. Ever since he was a child, living in Shipwreck Cove, Jack has always coveted the idea of being free. An ideal that was completely backed up by the Pirate’s Code, Jack took the idea and ran with it, using it to justify his running away from home.
When he was a teenager, going on his numerous adventures, he ran into a group of mermaids. These mermaids were dangerous, because with their song, they made you act out your strongest desires. Thankfully, Jack was immune and was able to save the rest of his crew because Jack’s strongest desire? Is freedom.
It’s what he equates with the Black Pearl, it’s what he equates with being a pirate. After all, for Jack Sparrow, being a pirate is less about pillaging and plundering and rifling and looting. It’s about being able to do what you want, when you want, and never having to answer to anyone but yourself. It’s about being a pirate. And, more than anything else, Jack Sparrow loves being a pirate.
[Abilities / Strengths & Weaknesses]:
Abilities
→ Jack Sparrow is the best shot in the entire series. This is a hard-earned ability, having taught himself how to shoot by throwing empty rum bottles into the sky and off the edge of his father’s ship when he was a boy. It’s served him quite well over the years, for each movie has an instance where Jack has to make one single shot count, and pulling it off perfectly.
• In Curse of the Black Pearl, Jack shot Barbossa before he could shoot Will, and exactly when the curse was lifted.
• In Dead Man’s Chest, Jack shot a barrel of falling gunpowder in order to injure the kraken.
• In At World’s End, Jack shot the chest out of Davy Jones’ hand. While swinging on a rope around the mast.
→ Jack is actually the most experienced sword fighter. Having been independent and taking care of himself from an early age, Jack has a good amount of skill will a sword, managing to keep up with every other sword fighter in the series. However, he is not the best sword fighter. In fact, he ranks behind Will Turner (1st), Norrington and Barbossa (tied for 2nd). He has been disarmed and lost every major battle he has been in, which leaves him the option of having to fight dirty and cheating.
Weakness
→ Jack’s moral code. I’ve gone into detail in the personality section, but here it is, plain and simple: Jack doesn’t kill people who don’t deserve it, and he thinks of people as people. Both of those things have gotten Jack in trouble, whether it’s branded a pirate, or imprisoned.
→ Jack’s honest streak. Whether you believe it or not, Jack does tell the truth the majority of the time. And, just as often as Jack’s moral code gets him in trouble, so does his honest streak, plaguing him at the worst possible times or, in a bit of reverse karma, coming around to bite him in the ass.
→ Jack’s loyalty. If you happen to be on the very short list of people that Jack Sparrow cares about, and you truly need help, he will give it. Of course, this goes hand and hand with…
→ Jack’s poor judge of character. Many a time, Jack has gotten screwed over because someone whom he thought was his friend, truly was not He’s nearly gotten himself killed, numerous times, because of a combination of these two traits.
→ Jack’s selfishness. All of his actions are to the benefit of himself and himself alone because, truly, if he doesn’t watch out for himself, no one else will. This makes it a bit hard for Jack to make friends, seeing as the people he meet usually end up manipulated for his own means.
→ Jack’s fear of death. It’s the one thing he truly fears. Jack will go to extreme lengths, including making a deal with Davy Jones himself, in order to get out of death. Dying only increased that fear and Jack then spent the next two movies -- At World’s End and On Stranger Tides -- trying to find the key to immortality.
[Limited Powers]:
Jack Sparrow is, to his unending displeasure, only human. He has tried several times to gain immortality, but each time circumstances have prevented him from becoming The Immortal Captain Jack Sparrow. He's very aware that he's going to die -- in fact, he already has! However... he knows next time he won't be as lucky. And while he'll plan on doing everything he can to gain immortality, he is still only human and can only do so much.
[Other Important Facts]:

[Samples]:
♦ Thread: Test Sail Link
♦ Post:
[ Jack's handwriting is hard to read, slanted and, perhaps, the exact definition of chicken scratch. ]
Weren’t the Locker supposed to be worse than this?
Don’t get me wrong, I ain’t complaining. An ocean, ships for sail (Not the Pearl, but she’s gotta be here somewhere), treasure to be found, islands to explore. Sounds great.
A little too good to be true, if you ask me. After all that build up about the Locker being a place of torture and punishment and the worst fate a person could ask for…
If this truly be the Locker, mark my words. Things ain’t gonna stay this pleasant forever.
Entry tags:
Mansion Life Statistics / Inventory.
Mansion Deaths (Limit of five) None yet! |
Fights Won (No limits) |
Fights Lost (No limits) |
Injuries (No limits) 01. Punched in the face by Hector over Nutella. 02. Punched in the face by Crowley over starting the mansion fire. 03. Cursed for one week by Crowley over starting the mansion fire. 04. Punched in the face by Zach Fair over starting the mansion fire. 05. Fighting with Hector over the mansion fire. |
Enemies (No limits) 01. John Blake ![]() |
Accusations of Piracy (No limits) 01. Jacuzzi Splot. ![]() 02. Evelyn O'Connor ![]() 03. Cecil Palmer ![]() 04. Martha Jones ![]() |
Events Participated (No limits) 01. Canon Divergence - Jack never raised the Pearl and Hector never mutinied Jack. When confronted about the discrepancies in their memories, they fight. Jack shoots Hector in the head. 02. Secret Keepers - The mansion was turned into a Japanese High School and secrets were written down on pieces of paper with the knowledge that their secret would be revealed unless they killed someone. Jack kept his secret. 03. The City of Wonderland - The mansion was turned into a cliche superhero city, the citizens heroes or villains. Jack and Hector were villains, flying around in the Pearl, shooting cannons onto the city with glee. 04. Trapped in a Mine - Running around and killing all kind of mutated animals and meeting up with people. On Day Five, there is a door. Jack didn't open the door. 05. Halloween - Jack travels the mansion, gleefully destroying vines. His mirror, an EITC officer, invades his body. And then Mirror Jack meets Mirror Hector. |
Thread Tracking -
entranceway
POSTS Jack Sparrow August 5th - Jack arrives in Wonderland. August 17th - During one of the events, Jack shoots Hector dead. September 24th - After a particularly hard event, Jack asks the mansion just who, exactly, was responsible for it. October 16th - While trying to burn 50 Shades of Gray, Jack and Hector wind up burning half the mansion grounds, instead. December 16th - Jack, having disappeared from the mansion from the mansion for about a month, makes his triumphant return. January 6th - Being old grumpy men, Jack and Hector retreat to the beach instead of going to the New Years party. |
Alice Liddell American McGee's Alice December 18th - There's a dead rat in Jack's room, and Alice would like to know what he's going to do with it. |
Amy Pond Doctor Who December 18th - Jack didn't set Wonderland on fire. Just the book. And he did you all a favor, he did. |
Annie Edison Community September 14th - Parties? Jack loves parties. |
Aramis The Three Musketeers September 24th - Aramis gives Jack the best idea on how to find the person responsible for the Superhero Event. |
Armin Arlert Attack on Titan August 18th - How do you live without seeing the ocean??? |
Aziraphale Good Omens October 10th - Jack might be burning the library, he doesn't know, nor does he care. Aziraphale scrambles to put the fire out. |
Bela Talbot Supernatural August 12th - Jack is completely willing to give up information of this place to attractive women. |
Blaine Anderson Glee August 18th - Blaine is nice enough to cook breakfast for Jack. Without anything in return, even! |
Brittany Susan Pierce Glee October 10th - Jack's pretty sure she's speaking English. Even if... he doesn't understand a word of it. |
Buckingham The Three Musketeers September 24th - Buckingham tries to pretend to be Will Turner for like, two seconds, but Jack sees through his rouse. |
Cecil Palmer Welcome to Night Vale August 8th - Cecil is making things up, despite whatever he might say otherwise. After all, Jack knows what's real and what isn't. September 10th - Secrets, secrets are no fun unless you share with everyone! |
Claire Bennet Heroes October 17th - He set the fire to get rid of an evil spirit. You're welcome. |
Crowley Good Omens September 14th - Is killing people over keeping a secret a good reason for murder... or not? September 25th - Angels??? Surely they don't exist. October 17th - Crowley punches Jack in the face, and the puts a week long curse on him due to starting the fire. |
Edward Elric Fullmetal Alchemist October 16th - 50 Shades of Gray totally has an evil spirit, Ed, don't fight him on this. |
Ellen Harvelle Supernatural October 16th - Jack and Hector started a fire. Ellen rushes to put it out, but Jack and Hector continue to be stupid boys, so she sprays them with the hose. December 17th - Ellen knows Hector's first name???? Strange. |
Evelyn O'Connell The Mummy August 10th - Evelyn, the first woman he meets in Wonderland, is actually very helpful in explaining Jack's new location to him. |
Gabriel Supernatural August 6th - Gabriel, Wonderland's resident Heffalump, introduces himself and gives Jack a gaggle of googley eyes. December 21st - Gabriel is totally all for helping Jack get revenge for Hector putting a dead rat in his room. |
George Lass Dead Like Me September 28th - Jack promises he won't beat up whoever was responsible for the Superhero Event. December 30th - If Jack's room is so horrible perhaps he should just stay in Geroge's c; |
Hannibal Lecter Hannibal August 18th - Jack finds himself more interested in Hannibal's accent than anything he might actually have to say. |
Hector Barbossa Pirates of the Caribbean August 5th - Jack arrives in Wonderland and is confident that this place can not be any worse than the Locker. August 8th - With Hector having never mutinied against Jack, and Jack never have gotten the Pearl, the two of them interacting was just... a horrid idea. September 14th - Jack comes across a jar of Nutella and decides to gloat. September 24th - Right after the Superhero event, Jack and Hector have conversations within conversations about the Pearl. October 5th - Day Five in the tunnels. October 9th - Hector finds 50 Shades of Gray. Jack doesn't believe it's bad until he himself reads it. Then decides there's an evil spirit inside of it. October 23rd - Jack and Hector get into a fist fight after starting the Wonderland fire. December 17th - After Jack disappears for a month, Hector demands to know the location of the Mao Kun map, which Jack does not have. January 6th - Jack and Hector are being grumpy old men, boycotting the New Years party and drinking on the beach. |
Captain Hook Once Upon A Time August 7th - Captain Hook immediately scores a 10/10 on Jack internal Annoy-O-Meter. |
Captain Jack Harkness Torchwood August 21st - Since Harkness isn't a pretty lady, Jack's not about to give up information without something in return. |
James Potter Harry Potter September 10th - Magic and dragons and deers, oh my! |
Jacuzzi Splot Baccano! August 6th - Jack disappoints Jacuzzi by telling him he's not a pirate. |
Martha Jones Doctor Who September 13th - Having come across the library, Jack decides to investigate, only to come across Martha and begin flirting relentlessly. |
Neophyte Redglare Homestuck September 21st - Neophyte wants to revolt. Jack is amused, because she clearly hasn't thought this out at all. |
Pitch Rise of the Gardians August 14th - Jack isn't particularly impressed at Pitch's threats of nightmares or magic. |
Sam Winchester Supernatural September 10th - If you did something you regret doing, oops, too bad, you have to live with it now. |
Thea Queen Arrow September 10th - Are secrets really worth killing people over? |
Toothless How To Train Your Dragon August 8th - Having just arrived in Wonderland, Jack wanders, coming across Toothless in the caves. |
Tweedledee and Tweedledum Wonderland OCs January 4th - Tweedledee and Tweedledum track down Jack in order to tell him his future. |
Zack Fair Final Fantasy Games October 17th - Zach storms out of the castle for the express purpose of punching Jack in the face for starting the fire. |
Entry tags:
IC Contact
entranceway

Leave a message, eh? What kinda ofa message?
[ He pauses. When no answer is forthcoming, he shrugs and continues on. ]
I like rum. Rum is good.
Entry tags:
entranceway application
Name: Silas
DW username:
capriciously_wayward
E-Mail: capriciously.wayward@gmail.com
IM: brobdignagian713
Plurk:
worldwanderer
Other Characters: N/A
Character Name: Captain Jack Sparrow
Series: Pirates of the Caribbean
Timeline: At the end of At World's End
Canon Resource Link:
Jack Sparrow on the pirates wikia.
Character History:
Jack Sparrow’s life begins on a pirate ship off the coast of India in the middle of a typhoon. And really, if that doesn't sum up just about everything you need to know about Captain Jack Sparrow, I don’t know what does.
Jack spent the majority of his early years in the pirate safe haven of Shipwreck Cove. For a good portion of his life, he was honestly uncertain whether Captain Teague was his father or not - a fact Teague would not confirm until Jack became a Pirate Lord. Uncertain of his relationship or otherwise, Jack still developed a respect for Captain Teague, who always appeared when Jack needed him the most - keeping him from being sold into slavery or keep him from losing limbs. Jack looked up to The-Man-Who-Might-Be-Father and his position as Captain. Thus began Jack’s life long ambition to become Captain himself.
However, this doesn't mean life on Shipwreck Cove was easy by any stretch of imagination. His grandmama, former Pirate Lord of the Atlantic Sea, took it upon herself to discipline of Jack. Her disciplinary actions were extremely harsh, and she nearly beat him to death three separate times. Whenever Jack confronted Captain Teague about this, he only waved it off, saying it was the way she showed her love. When a teenage Jack finally decided enough was enough, he consulted the Pirate’s Code. Thereupon, he found a clause about freedom, and the need for pirates to make their own decisions. Because of this, Jack felt completely justified in running away from Shipwreck Cove, stowing upon a merchant ship and arriving in Tortuga.
Jack’s teenage years were full of adventure. Claiming an old abandoned fishing boat and naming it The Barnacle, Jack gathered himself a crew of other teenagers and set off. The most important bits of those adventures are these:
--Jack was introduced and became well acquainted with Tia Dalma.
--Jack was introduced to Bill Turner, future father of William Turner, during one of his adventures.
--Jack got his gold teeth during a fight for a medallion which turned anything it touched to whatever metal was placed inside it.
--Jack became aware that the supernatural was very much real. This includes ghosts, spirits, mermaids, sirens, Davy Jones and cursed weapons.
--Jack had his first betrayal by someone he considered a friend.
After these adventures were completed, he returned to Shipwreck Cove and joined his father’s ship - The Troubadour. Together, they sailed all over the world, from Europe to Singapore. During these travels, Jack bartered for his compass from Tia Dalma. During one return to Shipwreck Cove, the Brethren Court would be unofficially called.
This is when things start getting important. Be sure to pay attention.
A group of rogue pirates were traveling around, sinking ships and refusing to abide by the Pirate Code. One such casualty was Hector Barbossa and his ship The Cobra. The perpetrators were unknown. During the proceedings, Jack met both Esmeralda and Christophe. The three of them became fast friends, having picnics, drinking together and improving their sword fighting.
One night, when Esmeralda and Jack were in the local tavern, one of Barbossa’s crewmen came to Jack, having spotted a ship with a likeness to the one that had been described by Barbossa. It was not long after that the crewman ~mysteriously died~. Finding that to be quite suspicious indeed, Jack and Esmeralda set out to find the ship in question. To their surprise and shock, the ship they found belonged to Borya, the Pirate Lord of the Caspian Sea.
Jack called Barbossa to ID the ship in question while Esmeralda got her grandfather and Jack’s dad. Court was held, but word of mouth simply isn't good enough evidence to condemn a man. So Captain Teague called up Davy Jones, who sees all that happens on the seas. Davy Jones was able to confirm that the man who was causing so much havoc and killing so many people was indeed Borya. Condemned to death, Borya gave up the names of his co-conspirators to save himself from torture. One of the men called out was Jack’s friend, Christophe.
But Jack Sparrow refused to believe his friend would be capable of such treachery. And so Jack freed Christophe from his cell. For the second time, Jack’s loyalty to a friend was completely unfounded, as Christophe was indeed in leagues with Borya. Christophe freed Borya and, in their ensuing escape, Jack was knocked unconscious. Christophe kidnapped Jack upon his ship - the La Vipere.
Before Jack could make an escape attempt, the Vipere came across a Dutch ship, whereupon Christophe forced an unwilling Jack to help take. During the battle, Jack mostly stabbed dead bodies in an illusion of participation. After the battle, Jack came across a dying passenger - Pharaoh Taharka. Taharka was from a mysterious island called Kerma. Believing Jack to have been sent by the Gods, Taharka gave Jack a magical bracelet, one of three, and asked Jack to return it to his people. Jack gave his word that he would before Taharka passed away.
Keep the bracelet in mind, because it comes back in play later.
Unfortunately for Jack, Christophe saw the exchange and accused Jack of hoarding treasure and stole the bracelet. Jack was sentenced to be put in a longboat, to float without supplies or food. Crewman of the La Vipere Robert Greene disagreed with Christophe's decision, grabbed supplies and jumped overboard to join Jack. Afraid if he returned to Shipwreck Cove, Captain Teague would hang him for releasing Christophe and Borya, Jack decided to join the East India Trading Company instead.
Jack was 25 when he was employed as First Mate, and Robert Green as Second Mate to Captain Nathaniel Bainbridge of the Fair Wind. During one of their travels, the Fair Wind was attacked by pirates, its Captain none other than Jack's friend, Esmeralda. Jack convinced her to not kill his Captain while the two Captains were duel, but Bainbridge died of a stroke in the middle of battle so, uh. So much for that?
Jack and Esmeralda parted on good terms and Cutler Beckett was so impressed by Jack's (likely extremely exaggerated and fake) retelling of events that he offered to make Jack Captain of the Marlin - a slave ship of the East India Trading Company. However, despite his own ambitions to become Captain, he refused. You see, Jack believes that people are people, no matter their gender, race or color. He disagrees with the idea of slaves very much. Instead, Beckett gave Jack his own personal merchant vessel, the Wicked Wench, which was much more pleasing to Jack, and he named Robert Greene as his First Mate.
When Beckett became known of the mysterious island of Kerma, he was determined to find it. Coincidentally, Beckett happened to have a slave in his possession named Amenirdis, who was princess of Kerma. Rightfully believing Jack to be much more charming than himself, Beckett handed Amenirdis over to Jack in hopes of getting the location out of her. However, as previously stated, Jack vehemently disagrees with the notion of slaves, and so when he was introduced to Amenirdis, he gave her his word that he would return her home.
On their way to Kerma, the Wicked Wench was attacked by Borya who, as you might recall, was the Pirate Lord who had gone rogue and sank Barbossa’s ship. Borya had sworn revenge against Jack Sparrow for imprisoning and nearly killing him. Following a long chase, both ships ended up in shallow water and firing cannons at each other. During the battle, Amenirdis asked Jack if there was anything she could do to help. “No,” Jack replied, “Not unless you can blow up Borya’s powder magazine.”
Guess what happened next. Go on, guess, I dare you.
Did you guess ‘Amenirdis blew up Borya’s powder magazine with magic’, because that’s what happened.
Turns out people on the island of Kerma can use magic because of course they can. So that’s a thing.
Borya and his crew were all killed in the magical explosion, and the Wicked Wench was badly damaged. But that’s totally okay, because Esmeralda is here to save the day! Esmeralda and Jack spend several weeks in each other’s company while they make repairs to the Wicked Wench. When Jack sails away, he doesn't see or hear from Esmeralda again.
Okay, so, remember that bracelet that Christophe stole from Jack? It’s really important to the people of Kerma, so they have to track down Christophe so they can obtain it once more. Convincing Christophe with promises of treasure, they finally make their way to Kerma, return Amenirdis to her people and the missing bracelet that Jack promised Pharaoh Taharka he would do. The people of Kerma offer treasure as thanks, and Jack just barely prevents Christophe from stealing the Heart of Zerzura, the source of the magical powers of Kerma, swapping the Heart with a stone.
When Christophe realizes he’s been tricked, he is completely enraged. In his anger, he shoots his first mate and, in retribution, his crew mutiny against him. Christophe finds himself on board the Wicked Wench, asking to go free on the first port they cross. Jack refuses. The refusal ends in a duel, and ultimately, Jack kills Christophe.
When Jack returns to Beckett, he is ordered to give up the location of Kerma. Knowing Beckett would only enslave the inhabitants, Jack refuses. In retribution, Beckett forces Jack to transport slaves, which he knows Jack is against. Instead of following orders, Jack lets the slaves go, on the island of Kerma, which Beckett is still unable to find. Jack then takes the Wicked Wench and flees.
Beckett is less than pleased with this turn of events and sends five ships after Jack. He is eventually captured, imprisoned and branded. And then, because that was apparently not enough punishment, Beckett also sets fire to the Wicked Wench, knowing how much Jack cares for his ship. Jack breaks free of his captors and swims to his sinking ship in a vain attempt to save her. Stuck in his cabin with the options of dying by drowning or dying by fire, Jack does the only thing he can do. He speaks the magical incantation that will summon Davy Jones. There, he strikes a deal with Davy Jones - Jones will revive the ship from the bottom of the ocean and Jack will be Captain of it for thirteen years. In return, Jack will serve upon the Dutchman for a century.
When the Wicked Wench is raised again, Jack takes in her charred appearance and, inspired by the biblical parable “the pearl of great price”, Jack re-chisels the Wicked Wench into the Black Pearl.
Most of Jack’s early pirate life is rumor, legend and mis-truths. But what is important is this:
--Jack picks up Barbossa as his First Mate in Tortuga.
--Jack comes across Bill Turner, who he had met in previous adventures and employs him.
--Jack becomes Pirate Lord of the Caribbean. How, exactly, he got the title is unknown.
By this time, two years have passed since Jack made his deal with Davy Jones. Jack now hears of a legendary treasure - the Treasure of Cortes. Yes, that treasure. While they are on their way to Isla de Muerta, Barbossa confronts Jack, asking for the coordinates, since everything should be equal, right? Jack, too loyal, too trusting, having not learned his lesson, gives up the coordinates. Barbossa’s mutiny now makes the third time Jack has trusted a friend, only to be betrayed. As Jack watches, stranded on an island, watching Barbossa sail away in his ship, he swears he will not let there be a fourth time.
Jack is stranded on the island for three days. Three days without food or water, and struggling with heatstroke. Salvation comes in the form of runrunners, who use the island as a hiding place. Jack was able to barter passage off and the rumrunner drop him off on the first port they come to -- Port Royal.
Penniless and determined to get revenge on his mutinous First Mate with the one bullet that was given to him by Barbossa himself, Jack patiently bides his time. He pilfers tax money from Port Royal and buys himself a new ship - a small sloop. Jack spends a good majority of time committing acts of piracy on merchant ships in and around Port Royal, making quite a name for himself in the process.
When the Governor of Port Royal falls deathly ill, Jack just so happens to know the cure and where to find it. He locates it and gives it to the Governor in exchange for some quick cash. Instead, the Governor was so grateful that he grants Jack letters of marque and the title of privateer. Jack quickly became a faved agent and the most famous privater in the Spanish Main. In the following years, Jack was able to use his notoriousness, his crew, and his luck to find five pieces of cursed Cortes gold. When the Governor resigns to make way for Governor Swann, Jack too resigns, handing over his letters of marque. Turning back to piracy for the last and final time, Jack uses his ship - the Mourning Star - and five pieces of Cortes gold to make his way to Isla de Muerta to take the Black Pearl back.
However, when he comes across the Black Pearl, his ship is fired upon and is stuck with a heavy loss. His ship is destroyed and his crew, dead. Temporarily defeated, Jack returns to Tortuga to wait for another plan and the opportune moment.
Phew! This history section is so long! I do apologize for that but you know, Jack Sparrow. I still have all three movies to cover, so if you need a break, I totally understand! This is a good place to stop for now. God knows I need one too.
Intermission!
Okay, are well all back and ready to go? Fantastic, let’s get started.
Once again found wanting for a crew and a ship, Jack returns to Port Royal. There, he happens upon Elizabeth Swann, Governor Swann’s daughter, who is currently in the process of drowning. Jack saves her and, in doing so, realizes she’s in possession of a piece of Cortes gold. However, before anything can be done about it, Jack is discovered as a pirate and must make an escape. His escape attempt brings him to the smithery of one William Turner. They fight and it is Jack’s reluctance to shoot and kill William (or any person, really, who has not wronged him) that ends in his imprisonment.
The Black Pearl shows up that night, having been drawn by the presence of the medallion. Imprisoned still, there is absolutely nothing Jack can do. The next morning, William shows up to break Jack out of prison, revealing that the Black Pearl has kidnapped Elizabeth. Together, the two of them commandeer the Royal Navy ship the Interceptor. With a quick stop at Tortuga to gather a crew, they set off for the Black Pearl.
The find the Black Pearl on Isla de Muerta. Jack and Will go alone in an attempt to rescue Elizabeth, but Will is quick to knock Jack out. When Jack wakes up, he’s face to face with his old crew and his former First Mate. He’s quick to realize the only thing keeping him alive is his information on who it is, exactly, Barbossa needs to break the curse. He tries to use his leverage to save William and Elizabeth, but his altruistic nature only ends in him imprisoned. Again.
The Black Pearl quickly catches up to the Interceptor, and a fight breaks out between the two ships. Jack escapes from the brig, only to be faced with a losing battle. But Barbossa doesn't kill Jack. Oh no, he strands him on the exact same island he had ten years prior. But this time, he’s stranded with Elizabeth, so at least he’s got company.
This time, Jack’s only stranded on the island overnight. When he wakes up he finds Elizabeth burning all the rum, what are you doing you crazy woman?! Unfortunately, that actually works because the Royal Navy, now in the ship the Dauntless has noticed the smoking signal and has arrived to rescue them. Elizabeth convinces Norrington, by means of promise of marriage, to return to Isla de Muerta to save William. When they return, Jack sneaks into the cave, very much alive, much to Barbossa’s eternal shock. Jack is quick to explain the situation and strikes a deal with Barbossa - Jack’s life for the ship the Dauntless.
During negotiations, Jack quietly takes a piece of Cortes gold, subjecting the curse on himself and making him immortal. He knows his skill level isn't as good as Barbossa’s and, when Jack turns the tables, it prevents him from being killed during his and Barbossa’s immortal battle. When the opportune moment comes, Jack and Will break the curse together, making every member of Barbossa’s crew mortal again. This gives Jack the opportunity to finally get his revenge, shooting Barbossa in the heart with his one saved bullet.
However, when Jack, Elizabeth and Will leave the coves, they find that Jack’s crew had taken control of the Black Pearl once again and escaped, leaving Jack with no choice but to return to Port Royal and face the noose. But, seconds before he truly is hanged, Will helps Jack escape and finally, after ten very long years, Jack is reunited with his beloved Pearl.
However, with the two years Jack had served as Captain before he was mutinied upon, and the ten years where he wasn't Captain only means one thing. Jack’s 13 years are almost up, and his debt to Davy Jones needs to be paid. And so, Jack partakes in an attempt to nullify his debt while avoiding Norrington and his met. This leads Jack to a Turkish prison where Jack recovers a drawing of a key. The finding of this key and the finding of the chest that goes with the key is what will save Jack Sparrow.
But before he could even try to find the key, and old friend shows up. Bill Turner, who had been a part of Jack’s crew when he was Captain of the Pearl last. He’d been cursed with the rest of the crew, but didn't approve of the mutiny against Jack. And so they had strapped a cannon to his bootstraps and dumped him at the bottom of the ocean. Left at the bottom of the ocean, unable to die, Bill Turner made a deal with Davy Jones and now works for his crew. But Bill Turner is not here for pleasant hellos, instead he gives Jack the Black Spot, marking him a pray for Davy Jones’ pet - the Kraken.
Jack is, understandably, scared shitless, and they make port on the first island they cross. They’re quickly taken prisoner by the local natives. The natives think Jack to be a God, and they intend to release him from his mortal shell. Before they can cannibalize Jack Sparrow, who but Will Turner shows up to save them. William explains that the only reason he’s here is because Elizabeth had been taken prisoner and will be executed if William does not bring Jack’s compass to Cutler Beckett.
But Jack convinces Will otherwise - he tricks will by telling him that, if Will finds the key of Davy Jones, it’ll be able to save Elizabeth. However, in order to find the key, they need Tia Dalma. They show up at her shack and, once she catches sight of William, agrees to tell them where they key is in return for Jack the Monkey. At the told location, they find a shipwrecked ship, and Will goes over in an attempt to find the key. However, when Davy Jones and his crew show up, Will is quickly kidnapped.
Davy Jones confronts Jack, who tells Jones he intends to trade Will’s life for his - a soul for a soul. But Davy Jones does not agree with the deal, explaining that Jack’s soul is worth one hundred souls, and Jack has three days to find them. Desperate, Jack returns to Tortuga in attempt to find one hundred souls to change for his. Instead, they find Elizabeth, who has escaped from prison, and Norrington, drunk and without a crew. Jack takes this opportunity to trick Elizabeth as well. He explains the situation, saying that the way to save Will is to find the chest of Davy Jones. He gives her his compass, and they find the island quick enough.
When they uncover the chest, Will shows back up, with the key. Unfortunately, Norrington, Jack and Will all have reasons to stab the heart. Jack, to call off the Kraken. Will, to save his father from his fate on the Flying Dutchman. Norrington, to get his life and his dignity back. The situation quickly dissolves into a three-way fight. Despite being the lesser sword fighter out of the three, Jack manages to escape with the key, opening the chest and hiding it in a jar of dirt when Davy Jones’ men show up. However, Norrington is smart enough to figure out what, exactly, Jack has done and takes the heart for himself.
Unable to defeat the undead, Jack, Elizabeth and Will all escape back to the Black Pearl, when the Kraken attacks. They hurt it, which does nothing but anger it, and there’s nothing left to do but abandon ship and let the Kraken take the Black Pearl. Elizabeth, recognizing that the Kraken isn't after the Pearl, but Jack himself, chains Jack to the Black Pearl as the rest of them escape.
Thus ends the life of Jack Sparrow.
Fortunately, it does not stay ended.
The Locker, according to Tia Dalma, is a place not of death but punishment. It is the worst fate a person can bring upon himself stretching on forever, that’s what awaits at Davy Jones Locker. What’s Jack’s worst punishment? His beloved ship, stuck on a seemingly endless desert, and being tormented by hallucinations that personify various aspects of his personality. - the two things he cares about most: his love for the sea and his desire to be the one and only Jack Sparrow.
Jack isn't certain how long it is until a guilty Elizabeth, a newly resurrected Barbossa, and a determined William show up at Davy Jones’ Locker. And, of course, they all come with different motivations toward bringing Jack Sparrow back to life. Elizabeth was overcome with her feelings of guilt, and bring Jack back would ease her guilt. William wanted the Black Pearl in order to help free his father from Davy Jones. And Barbossa wanted to release Calypso in order to fight the East India Trading Company, and he needed Jack’s help to do it.
But, whatever the case may be, Jack was alive. They returned from the Locker with things to do. Cutler Beckett was attempting to eradicate all pirates and something needed to be done about it. But before long, they were surrounded by Cutler Beckett himself, and Sao Fang, Pirate Lord of Singapore, who had made a deal with Beckett. Jack finds himself ushered into Beckett’s office, where he makes a deal. Beckett, who has control of Davy Jones, gets rid of the debt Jack owns Jones and, in return, Jack leads Beckett to Shipwreck Cove.
Shipwreck Cover, where the Brethren Court meets officially for the Fourth time, the nine Pirate Lords - including Jack, Barbossa and Elizabeth (who was granted the title after Sao Fang died) - discuss what is to be done. Barbossa, of course, suggests releasing Calypso. Jack suggests fighting. However, and act of war can only be declared by the Pirate King. And so the pirates take a vote, each pirate voting for themselves. Each pirate, except for Jack Sparrow, who puts his vote for Elizabeth, the only other person who agrees to fight. And so it has been declared, the pirates ready themselves for battle.
After the meeting, Jack comes across Captain Teague, who imparts words of wisdom onto his son. “It’s not about living forever, it’s about living with yourself forever.” These words haunt Jack through the entirety of the battle - The Flying Dutchman against the Black Pearl. Jack finds himself in possession of the heart, and a dagger ready to stab it. However, before he can stab it, Davy Jones stabs Will. Jack now has a decision to make. Does he stab the heart? Or does he have Will stab the heart? Can he live with himself, knowing that his immortality has caused him the life of William Turner, a man who has not wronged him?
No, the answer is. And so Jack takes the dying Will’s hand, and with it, stabs the heart of Davy Jones. The Flying Dutchman is sinking, the battle having been fought in a maelstrom of all things, and even though Will has not revived, if they do not leave, they will be next. Jack forcibly takes Elizabeth and escapes, reconvening on the Black Pearl.
With an armada against him, they can do nothing but wait. Fortunately, it pays off, the Flying Dutchman survives, but now with William Turner as it’s Captain. The Dutchman and the Pearl sail on opposite sides of Beckett’s ship and blow it to pieces. The Armada, having seen the Dutchman is no longer on their side, and their lead ship on the bottom of the ocean, flee.
With Beckett dead, the pirates are no longer in danger of being extinct and are able to continue on, being pirates, being free, to have many more adventures yet to come.
Abilities/Special Powers:
To his great regret, Jack Sparrow is only human. He does not possess any supernatural powers. He does, however, have some impressive human, pirate abilities. They are thus:
--Of all the characters, Jack is by far the best shot. Having taught himself by shooting rum bottles tossed off his ships deck rail, his skill has only improved in the many long years of his life. He proves his ability throughout the movies - he shot Barbossa in the heart at the exact right time to keep him from shooting Will. Using a coconut, he aimed and hit a member of Davy Jones’ crew so hard, it knocked it’s head off. He short a falling barrel of gunpowder with only one shot, successfully harming the Kraken. He shot Davy Jones’ hand, knocking the chest out of his hands, all while swinging on a rope.
--Jack is the most experienced fighter of the series. This does not, however, make him the best fighter - far from it. William is the best, Barbossa the second, Norrington the third and then Jack. He can, and has, hold his own against all three and Davy Jones as well. But he has been disarmed in every single movie, and the only reason he “wins” those fights is by ignoring the rules of engagement and cheating. But hey. Pirate.
--Jack is a wordsmith. Which his skills have failed him, Jack always has his words to back him up. They have saved his live many of times, taking the situation and turning it around to his favor.
--Jack is a snap thinker. He makes decisions in the blink of an eye. Along with being resourceful, he is aware of everything around him at all times, and he’s smart enough to know not only what to used to his advantage, but how, and has the impulsive, rational thinking to pull off whatever he needs.
Third-Person Sample:
Jack woke up facing the sky. There was a distinct lack of clouds in the blue sky today, and he can neither see nor feel any breeze. The mast looms over him, large and beautiful, it’s sails unmoving. He continues to lay where he is for a few seconds, trying to remember what happened or how he to go to be where he is. It’s not the first time he’d woken up without that knowledge. But not only would he greatly benefit knowing what he was getting himself into, he would simply feel a lot better not being an amnesiac.
He’d met amnesiacs before. Bootstrap had been amnesic, when he first met him years ago, not knowing who he was, how he got to be where he was. The only thing he could remember was his name.
The idea doesn't sit well with him, not being able to know who he is. He takes a great amount of pride in who he is, in being Captain Jack Sparrow, Pirate Lord of the Caribbean, Captain of the Black Pearl. He was...
Oh. Not amnesic, then, if he knew who he was.
That was good. Jack doesn't think he would want to know who he would be if he wasn't himself. Thoughts best left for another time, he thinks, finally sitting up. Wherever he was, however he got here, he had the Pearl. That bit was also good, that bit was important. She was his ship, and what kind of Captain would he be without his ship?
Attention caught by something in the distance, Jack slowly turns his head to the side, tilting it sideways and squinting his eyes. He stands up just as slowly, walking forward to the railings of his ship. He then spins on his heel, walking to the opposite railing. He then begins to walk backwards, one step at a time, until he’s in the middle of his ship. Arms at his side, he spins in a slow circle, just to make sure what he’s seeing is really what he’s seeing.
White sand. White sand. There was nothing but white sand in all directions. He was bloody beached, the sea nowhere in sight.
“Bugger.”
First-Person Sample:
[ The pool. That’s what the feed is facing when it turns on all my itself. Nothing happens for a good few seconds and then, all the the sudden, a head pops up in the direct center of the pool, gasping for breath.]
Wet.
[ It is most definitely a complaint. Jack Sparrow looks around, eyebrows furrowed in confusion because he could be wrong, but he’s pretty certain this was not where he was a second ago. He then moves forward, dragging himself out of the pool, three layers of clothes and all. He pushes his deadlocked, braided hair out of his face, continuing to look around. ]
Where are we now, then?
[ He actually doesn't seem overly concerned about suddenly being in a strange place with no prior warning. He also appears to be talking to himself, despite his “we” word choice. He gives up scanning after a second, pushing himself to his feet, still dripping wet. There's nothing to be gained by sitting there, it’s time to explore. ]
Wherever it is, I hope there’s rum.
DW username:
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E-Mail: capriciously.wayward@gmail.com
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Other Characters: N/A
Character Name: Captain Jack Sparrow
Series: Pirates of the Caribbean
Timeline: At the end of At World's End
Canon Resource Link:
Jack Sparrow on the pirates wikia.
Character History:
Jack Sparrow’s life begins on a pirate ship off the coast of India in the middle of a typhoon. And really, if that doesn't sum up just about everything you need to know about Captain Jack Sparrow, I don’t know what does.
Jack spent the majority of his early years in the pirate safe haven of Shipwreck Cove. For a good portion of his life, he was honestly uncertain whether Captain Teague was his father or not - a fact Teague would not confirm until Jack became a Pirate Lord. Uncertain of his relationship or otherwise, Jack still developed a respect for Captain Teague, who always appeared when Jack needed him the most - keeping him from being sold into slavery or keep him from losing limbs. Jack looked up to The-Man-Who-Might-Be-Father and his position as Captain. Thus began Jack’s life long ambition to become Captain himself.
However, this doesn't mean life on Shipwreck Cove was easy by any stretch of imagination. His grandmama, former Pirate Lord of the Atlantic Sea, took it upon herself to discipline of Jack. Her disciplinary actions were extremely harsh, and she nearly beat him to death three separate times. Whenever Jack confronted Captain Teague about this, he only waved it off, saying it was the way she showed her love. When a teenage Jack finally decided enough was enough, he consulted the Pirate’s Code. Thereupon, he found a clause about freedom, and the need for pirates to make their own decisions. Because of this, Jack felt completely justified in running away from Shipwreck Cove, stowing upon a merchant ship and arriving in Tortuga.
Jack’s teenage years were full of adventure. Claiming an old abandoned fishing boat and naming it The Barnacle, Jack gathered himself a crew of other teenagers and set off. The most important bits of those adventures are these:
--Jack was introduced and became well acquainted with Tia Dalma.
--Jack was introduced to Bill Turner, future father of William Turner, during one of his adventures.
--Jack got his gold teeth during a fight for a medallion which turned anything it touched to whatever metal was placed inside it.
--Jack became aware that the supernatural was very much real. This includes ghosts, spirits, mermaids, sirens, Davy Jones and cursed weapons.
--Jack had his first betrayal by someone he considered a friend.
After these adventures were completed, he returned to Shipwreck Cove and joined his father’s ship - The Troubadour. Together, they sailed all over the world, from Europe to Singapore. During these travels, Jack bartered for his compass from Tia Dalma. During one return to Shipwreck Cove, the Brethren Court would be unofficially called.
This is when things start getting important. Be sure to pay attention.
A group of rogue pirates were traveling around, sinking ships and refusing to abide by the Pirate Code. One such casualty was Hector Barbossa and his ship The Cobra. The perpetrators were unknown. During the proceedings, Jack met both Esmeralda and Christophe. The three of them became fast friends, having picnics, drinking together and improving their sword fighting.
One night, when Esmeralda and Jack were in the local tavern, one of Barbossa’s crewmen came to Jack, having spotted a ship with a likeness to the one that had been described by Barbossa. It was not long after that the crewman ~mysteriously died~. Finding that to be quite suspicious indeed, Jack and Esmeralda set out to find the ship in question. To their surprise and shock, the ship they found belonged to Borya, the Pirate Lord of the Caspian Sea.
Jack called Barbossa to ID the ship in question while Esmeralda got her grandfather and Jack’s dad. Court was held, but word of mouth simply isn't good enough evidence to condemn a man. So Captain Teague called up Davy Jones, who sees all that happens on the seas. Davy Jones was able to confirm that the man who was causing so much havoc and killing so many people was indeed Borya. Condemned to death, Borya gave up the names of his co-conspirators to save himself from torture. One of the men called out was Jack’s friend, Christophe.
But Jack Sparrow refused to believe his friend would be capable of such treachery. And so Jack freed Christophe from his cell. For the second time, Jack’s loyalty to a friend was completely unfounded, as Christophe was indeed in leagues with Borya. Christophe freed Borya and, in their ensuing escape, Jack was knocked unconscious. Christophe kidnapped Jack upon his ship - the La Vipere.
Before Jack could make an escape attempt, the Vipere came across a Dutch ship, whereupon Christophe forced an unwilling Jack to help take. During the battle, Jack mostly stabbed dead bodies in an illusion of participation. After the battle, Jack came across a dying passenger - Pharaoh Taharka. Taharka was from a mysterious island called Kerma. Believing Jack to have been sent by the Gods, Taharka gave Jack a magical bracelet, one of three, and asked Jack to return it to his people. Jack gave his word that he would before Taharka passed away.
Keep the bracelet in mind, because it comes back in play later.
Unfortunately for Jack, Christophe saw the exchange and accused Jack of hoarding treasure and stole the bracelet. Jack was sentenced to be put in a longboat, to float without supplies or food. Crewman of the La Vipere Robert Greene disagreed with Christophe's decision, grabbed supplies and jumped overboard to join Jack. Afraid if he returned to Shipwreck Cove, Captain Teague would hang him for releasing Christophe and Borya, Jack decided to join the East India Trading Company instead.
Jack was 25 when he was employed as First Mate, and Robert Green as Second Mate to Captain Nathaniel Bainbridge of the Fair Wind. During one of their travels, the Fair Wind was attacked by pirates, its Captain none other than Jack's friend, Esmeralda. Jack convinced her to not kill his Captain while the two Captains were duel, but Bainbridge died of a stroke in the middle of battle so, uh. So much for that?
Jack and Esmeralda parted on good terms and Cutler Beckett was so impressed by Jack's (likely extremely exaggerated and fake) retelling of events that he offered to make Jack Captain of the Marlin - a slave ship of the East India Trading Company. However, despite his own ambitions to become Captain, he refused. You see, Jack believes that people are people, no matter their gender, race or color. He disagrees with the idea of slaves very much. Instead, Beckett gave Jack his own personal merchant vessel, the Wicked Wench, which was much more pleasing to Jack, and he named Robert Greene as his First Mate.
When Beckett became known of the mysterious island of Kerma, he was determined to find it. Coincidentally, Beckett happened to have a slave in his possession named Amenirdis, who was princess of Kerma. Rightfully believing Jack to be much more charming than himself, Beckett handed Amenirdis over to Jack in hopes of getting the location out of her. However, as previously stated, Jack vehemently disagrees with the notion of slaves, and so when he was introduced to Amenirdis, he gave her his word that he would return her home.
On their way to Kerma, the Wicked Wench was attacked by Borya who, as you might recall, was the Pirate Lord who had gone rogue and sank Barbossa’s ship. Borya had sworn revenge against Jack Sparrow for imprisoning and nearly killing him. Following a long chase, both ships ended up in shallow water and firing cannons at each other. During the battle, Amenirdis asked Jack if there was anything she could do to help. “No,” Jack replied, “Not unless you can blow up Borya’s powder magazine.”
Guess what happened next. Go on, guess, I dare you.
Did you guess ‘Amenirdis blew up Borya’s powder magazine with magic’, because that’s what happened.
Turns out people on the island of Kerma can use magic because of course they can. So that’s a thing.
Borya and his crew were all killed in the magical explosion, and the Wicked Wench was badly damaged. But that’s totally okay, because Esmeralda is here to save the day! Esmeralda and Jack spend several weeks in each other’s company while they make repairs to the Wicked Wench. When Jack sails away, he doesn't see or hear from Esmeralda again.
Okay, so, remember that bracelet that Christophe stole from Jack? It’s really important to the people of Kerma, so they have to track down Christophe so they can obtain it once more. Convincing Christophe with promises of treasure, they finally make their way to Kerma, return Amenirdis to her people and the missing bracelet that Jack promised Pharaoh Taharka he would do. The people of Kerma offer treasure as thanks, and Jack just barely prevents Christophe from stealing the Heart of Zerzura, the source of the magical powers of Kerma, swapping the Heart with a stone.
When Christophe realizes he’s been tricked, he is completely enraged. In his anger, he shoots his first mate and, in retribution, his crew mutiny against him. Christophe finds himself on board the Wicked Wench, asking to go free on the first port they cross. Jack refuses. The refusal ends in a duel, and ultimately, Jack kills Christophe.
When Jack returns to Beckett, he is ordered to give up the location of Kerma. Knowing Beckett would only enslave the inhabitants, Jack refuses. In retribution, Beckett forces Jack to transport slaves, which he knows Jack is against. Instead of following orders, Jack lets the slaves go, on the island of Kerma, which Beckett is still unable to find. Jack then takes the Wicked Wench and flees.
Beckett is less than pleased with this turn of events and sends five ships after Jack. He is eventually captured, imprisoned and branded. And then, because that was apparently not enough punishment, Beckett also sets fire to the Wicked Wench, knowing how much Jack cares for his ship. Jack breaks free of his captors and swims to his sinking ship in a vain attempt to save her. Stuck in his cabin with the options of dying by drowning or dying by fire, Jack does the only thing he can do. He speaks the magical incantation that will summon Davy Jones. There, he strikes a deal with Davy Jones - Jones will revive the ship from the bottom of the ocean and Jack will be Captain of it for thirteen years. In return, Jack will serve upon the Dutchman for a century.
When the Wicked Wench is raised again, Jack takes in her charred appearance and, inspired by the biblical parable “the pearl of great price”, Jack re-chisels the Wicked Wench into the Black Pearl.
Most of Jack’s early pirate life is rumor, legend and mis-truths. But what is important is this:
--Jack picks up Barbossa as his First Mate in Tortuga.
--Jack comes across Bill Turner, who he had met in previous adventures and employs him.
--Jack becomes Pirate Lord of the Caribbean. How, exactly, he got the title is unknown.
By this time, two years have passed since Jack made his deal with Davy Jones. Jack now hears of a legendary treasure - the Treasure of Cortes. Yes, that treasure. While they are on their way to Isla de Muerta, Barbossa confronts Jack, asking for the coordinates, since everything should be equal, right? Jack, too loyal, too trusting, having not learned his lesson, gives up the coordinates. Barbossa’s mutiny now makes the third time Jack has trusted a friend, only to be betrayed. As Jack watches, stranded on an island, watching Barbossa sail away in his ship, he swears he will not let there be a fourth time.
Jack is stranded on the island for three days. Three days without food or water, and struggling with heatstroke. Salvation comes in the form of runrunners, who use the island as a hiding place. Jack was able to barter passage off and the rumrunner drop him off on the first port they come to -- Port Royal.
Penniless and determined to get revenge on his mutinous First Mate with the one bullet that was given to him by Barbossa himself, Jack patiently bides his time. He pilfers tax money from Port Royal and buys himself a new ship - a small sloop. Jack spends a good majority of time committing acts of piracy on merchant ships in and around Port Royal, making quite a name for himself in the process.
When the Governor of Port Royal falls deathly ill, Jack just so happens to know the cure and where to find it. He locates it and gives it to the Governor in exchange for some quick cash. Instead, the Governor was so grateful that he grants Jack letters of marque and the title of privateer. Jack quickly became a faved agent and the most famous privater in the Spanish Main. In the following years, Jack was able to use his notoriousness, his crew, and his luck to find five pieces of cursed Cortes gold. When the Governor resigns to make way for Governor Swann, Jack too resigns, handing over his letters of marque. Turning back to piracy for the last and final time, Jack uses his ship - the Mourning Star - and five pieces of Cortes gold to make his way to Isla de Muerta to take the Black Pearl back.
However, when he comes across the Black Pearl, his ship is fired upon and is stuck with a heavy loss. His ship is destroyed and his crew, dead. Temporarily defeated, Jack returns to Tortuga to wait for another plan and the opportune moment.
Phew! This history section is so long! I do apologize for that but you know, Jack Sparrow. I still have all three movies to cover, so if you need a break, I totally understand! This is a good place to stop for now. God knows I need one too.
Intermission!
Okay, are well all back and ready to go? Fantastic, let’s get started.
Once again found wanting for a crew and a ship, Jack returns to Port Royal. There, he happens upon Elizabeth Swann, Governor Swann’s daughter, who is currently in the process of drowning. Jack saves her and, in doing so, realizes she’s in possession of a piece of Cortes gold. However, before anything can be done about it, Jack is discovered as a pirate and must make an escape. His escape attempt brings him to the smithery of one William Turner. They fight and it is Jack’s reluctance to shoot and kill William (or any person, really, who has not wronged him) that ends in his imprisonment.
The Black Pearl shows up that night, having been drawn by the presence of the medallion. Imprisoned still, there is absolutely nothing Jack can do. The next morning, William shows up to break Jack out of prison, revealing that the Black Pearl has kidnapped Elizabeth. Together, the two of them commandeer the Royal Navy ship the Interceptor. With a quick stop at Tortuga to gather a crew, they set off for the Black Pearl.
The find the Black Pearl on Isla de Muerta. Jack and Will go alone in an attempt to rescue Elizabeth, but Will is quick to knock Jack out. When Jack wakes up, he’s face to face with his old crew and his former First Mate. He’s quick to realize the only thing keeping him alive is his information on who it is, exactly, Barbossa needs to break the curse. He tries to use his leverage to save William and Elizabeth, but his altruistic nature only ends in him imprisoned. Again.
The Black Pearl quickly catches up to the Interceptor, and a fight breaks out between the two ships. Jack escapes from the brig, only to be faced with a losing battle. But Barbossa doesn't kill Jack. Oh no, he strands him on the exact same island he had ten years prior. But this time, he’s stranded with Elizabeth, so at least he’s got company.
This time, Jack’s only stranded on the island overnight. When he wakes up he finds Elizabeth burning all the rum, what are you doing you crazy woman?! Unfortunately, that actually works because the Royal Navy, now in the ship the Dauntless has noticed the smoking signal and has arrived to rescue them. Elizabeth convinces Norrington, by means of promise of marriage, to return to Isla de Muerta to save William. When they return, Jack sneaks into the cave, very much alive, much to Barbossa’s eternal shock. Jack is quick to explain the situation and strikes a deal with Barbossa - Jack’s life for the ship the Dauntless.
During negotiations, Jack quietly takes a piece of Cortes gold, subjecting the curse on himself and making him immortal. He knows his skill level isn't as good as Barbossa’s and, when Jack turns the tables, it prevents him from being killed during his and Barbossa’s immortal battle. When the opportune moment comes, Jack and Will break the curse together, making every member of Barbossa’s crew mortal again. This gives Jack the opportunity to finally get his revenge, shooting Barbossa in the heart with his one saved bullet.
However, when Jack, Elizabeth and Will leave the coves, they find that Jack’s crew had taken control of the Black Pearl once again and escaped, leaving Jack with no choice but to return to Port Royal and face the noose. But, seconds before he truly is hanged, Will helps Jack escape and finally, after ten very long years, Jack is reunited with his beloved Pearl.
However, with the two years Jack had served as Captain before he was mutinied upon, and the ten years where he wasn't Captain only means one thing. Jack’s 13 years are almost up, and his debt to Davy Jones needs to be paid. And so, Jack partakes in an attempt to nullify his debt while avoiding Norrington and his met. This leads Jack to a Turkish prison where Jack recovers a drawing of a key. The finding of this key and the finding of the chest that goes with the key is what will save Jack Sparrow.
But before he could even try to find the key, and old friend shows up. Bill Turner, who had been a part of Jack’s crew when he was Captain of the Pearl last. He’d been cursed with the rest of the crew, but didn't approve of the mutiny against Jack. And so they had strapped a cannon to his bootstraps and dumped him at the bottom of the ocean. Left at the bottom of the ocean, unable to die, Bill Turner made a deal with Davy Jones and now works for his crew. But Bill Turner is not here for pleasant hellos, instead he gives Jack the Black Spot, marking him a pray for Davy Jones’ pet - the Kraken.
Jack is, understandably, scared shitless, and they make port on the first island they cross. They’re quickly taken prisoner by the local natives. The natives think Jack to be a God, and they intend to release him from his mortal shell. Before they can cannibalize Jack Sparrow, who but Will Turner shows up to save them. William explains that the only reason he’s here is because Elizabeth had been taken prisoner and will be executed if William does not bring Jack’s compass to Cutler Beckett.
But Jack convinces Will otherwise - he tricks will by telling him that, if Will finds the key of Davy Jones, it’ll be able to save Elizabeth. However, in order to find the key, they need Tia Dalma. They show up at her shack and, once she catches sight of William, agrees to tell them where they key is in return for Jack the Monkey. At the told location, they find a shipwrecked ship, and Will goes over in an attempt to find the key. However, when Davy Jones and his crew show up, Will is quickly kidnapped.
Davy Jones confronts Jack, who tells Jones he intends to trade Will’s life for his - a soul for a soul. But Davy Jones does not agree with the deal, explaining that Jack’s soul is worth one hundred souls, and Jack has three days to find them. Desperate, Jack returns to Tortuga in attempt to find one hundred souls to change for his. Instead, they find Elizabeth, who has escaped from prison, and Norrington, drunk and without a crew. Jack takes this opportunity to trick Elizabeth as well. He explains the situation, saying that the way to save Will is to find the chest of Davy Jones. He gives her his compass, and they find the island quick enough.
When they uncover the chest, Will shows back up, with the key. Unfortunately, Norrington, Jack and Will all have reasons to stab the heart. Jack, to call off the Kraken. Will, to save his father from his fate on the Flying Dutchman. Norrington, to get his life and his dignity back. The situation quickly dissolves into a three-way fight. Despite being the lesser sword fighter out of the three, Jack manages to escape with the key, opening the chest and hiding it in a jar of dirt when Davy Jones’ men show up. However, Norrington is smart enough to figure out what, exactly, Jack has done and takes the heart for himself.
Unable to defeat the undead, Jack, Elizabeth and Will all escape back to the Black Pearl, when the Kraken attacks. They hurt it, which does nothing but anger it, and there’s nothing left to do but abandon ship and let the Kraken take the Black Pearl. Elizabeth, recognizing that the Kraken isn't after the Pearl, but Jack himself, chains Jack to the Black Pearl as the rest of them escape.
Thus ends the life of Jack Sparrow.
Fortunately, it does not stay ended.
The Locker, according to Tia Dalma, is a place not of death but punishment. It is the worst fate a person can bring upon himself stretching on forever, that’s what awaits at Davy Jones Locker. What’s Jack’s worst punishment? His beloved ship, stuck on a seemingly endless desert, and being tormented by hallucinations that personify various aspects of his personality. - the two things he cares about most: his love for the sea and his desire to be the one and only Jack Sparrow.
Jack isn't certain how long it is until a guilty Elizabeth, a newly resurrected Barbossa, and a determined William show up at Davy Jones’ Locker. And, of course, they all come with different motivations toward bringing Jack Sparrow back to life. Elizabeth was overcome with her feelings of guilt, and bring Jack back would ease her guilt. William wanted the Black Pearl in order to help free his father from Davy Jones. And Barbossa wanted to release Calypso in order to fight the East India Trading Company, and he needed Jack’s help to do it.
But, whatever the case may be, Jack was alive. They returned from the Locker with things to do. Cutler Beckett was attempting to eradicate all pirates and something needed to be done about it. But before long, they were surrounded by Cutler Beckett himself, and Sao Fang, Pirate Lord of Singapore, who had made a deal with Beckett. Jack finds himself ushered into Beckett’s office, where he makes a deal. Beckett, who has control of Davy Jones, gets rid of the debt Jack owns Jones and, in return, Jack leads Beckett to Shipwreck Cove.
Shipwreck Cover, where the Brethren Court meets officially for the Fourth time, the nine Pirate Lords - including Jack, Barbossa and Elizabeth (who was granted the title after Sao Fang died) - discuss what is to be done. Barbossa, of course, suggests releasing Calypso. Jack suggests fighting. However, and act of war can only be declared by the Pirate King. And so the pirates take a vote, each pirate voting for themselves. Each pirate, except for Jack Sparrow, who puts his vote for Elizabeth, the only other person who agrees to fight. And so it has been declared, the pirates ready themselves for battle.
After the meeting, Jack comes across Captain Teague, who imparts words of wisdom onto his son. “It’s not about living forever, it’s about living with yourself forever.” These words haunt Jack through the entirety of the battle - The Flying Dutchman against the Black Pearl. Jack finds himself in possession of the heart, and a dagger ready to stab it. However, before he can stab it, Davy Jones stabs Will. Jack now has a decision to make. Does he stab the heart? Or does he have Will stab the heart? Can he live with himself, knowing that his immortality has caused him the life of William Turner, a man who has not wronged him?
No, the answer is. And so Jack takes the dying Will’s hand, and with it, stabs the heart of Davy Jones. The Flying Dutchman is sinking, the battle having been fought in a maelstrom of all things, and even though Will has not revived, if they do not leave, they will be next. Jack forcibly takes Elizabeth and escapes, reconvening on the Black Pearl.
With an armada against him, they can do nothing but wait. Fortunately, it pays off, the Flying Dutchman survives, but now with William Turner as it’s Captain. The Dutchman and the Pearl sail on opposite sides of Beckett’s ship and blow it to pieces. The Armada, having seen the Dutchman is no longer on their side, and their lead ship on the bottom of the ocean, flee.
With Beckett dead, the pirates are no longer in danger of being extinct and are able to continue on, being pirates, being free, to have many more adventures yet to come.
Abilities/Special Powers:
To his great regret, Jack Sparrow is only human. He does not possess any supernatural powers. He does, however, have some impressive human, pirate abilities. They are thus:
--Of all the characters, Jack is by far the best shot. Having taught himself by shooting rum bottles tossed off his ships deck rail, his skill has only improved in the many long years of his life. He proves his ability throughout the movies - he shot Barbossa in the heart at the exact right time to keep him from shooting Will. Using a coconut, he aimed and hit a member of Davy Jones’ crew so hard, it knocked it’s head off. He short a falling barrel of gunpowder with only one shot, successfully harming the Kraken. He shot Davy Jones’ hand, knocking the chest out of his hands, all while swinging on a rope.
--Jack is the most experienced fighter of the series. This does not, however, make him the best fighter - far from it. William is the best, Barbossa the second, Norrington the third and then Jack. He can, and has, hold his own against all three and Davy Jones as well. But he has been disarmed in every single movie, and the only reason he “wins” those fights is by ignoring the rules of engagement and cheating. But hey. Pirate.
--Jack is a wordsmith. Which his skills have failed him, Jack always has his words to back him up. They have saved his live many of times, taking the situation and turning it around to his favor.
--Jack is a snap thinker. He makes decisions in the blink of an eye. Along with being resourceful, he is aware of everything around him at all times, and he’s smart enough to know not only what to used to his advantage, but how, and has the impulsive, rational thinking to pull off whatever he needs.
Third-Person Sample:
Jack woke up facing the sky. There was a distinct lack of clouds in the blue sky today, and he can neither see nor feel any breeze. The mast looms over him, large and beautiful, it’s sails unmoving. He continues to lay where he is for a few seconds, trying to remember what happened or how he to go to be where he is. It’s not the first time he’d woken up without that knowledge. But not only would he greatly benefit knowing what he was getting himself into, he would simply feel a lot better not being an amnesiac.
He’d met amnesiacs before. Bootstrap had been amnesic, when he first met him years ago, not knowing who he was, how he got to be where he was. The only thing he could remember was his name.
The idea doesn't sit well with him, not being able to know who he is. He takes a great amount of pride in who he is, in being Captain Jack Sparrow, Pirate Lord of the Caribbean, Captain of the Black Pearl. He was...
Oh. Not amnesic, then, if he knew who he was.
That was good. Jack doesn't think he would want to know who he would be if he wasn't himself. Thoughts best left for another time, he thinks, finally sitting up. Wherever he was, however he got here, he had the Pearl. That bit was also good, that bit was important. She was his ship, and what kind of Captain would he be without his ship?
Attention caught by something in the distance, Jack slowly turns his head to the side, tilting it sideways and squinting his eyes. He stands up just as slowly, walking forward to the railings of his ship. He then spins on his heel, walking to the opposite railing. He then begins to walk backwards, one step at a time, until he’s in the middle of his ship. Arms at his side, he spins in a slow circle, just to make sure what he’s seeing is really what he’s seeing.
White sand. White sand. There was nothing but white sand in all directions. He was bloody beached, the sea nowhere in sight.
“Bugger.”
First-Person Sample:
[ The pool. That’s what the feed is facing when it turns on all my itself. Nothing happens for a good few seconds and then, all the the sudden, a head pops up in the direct center of the pool, gasping for breath.]
Wet.
[ It is most definitely a complaint. Jack Sparrow looks around, eyebrows furrowed in confusion because he could be wrong, but he’s pretty certain this was not where he was a second ago. He then moves forward, dragging himself out of the pool, three layers of clothes and all. He pushes his deadlocked, braided hair out of his face, continuing to look around. ]
Where are we now, then?
[ He actually doesn't seem overly concerned about suddenly being in a strange place with no prior warning. He also appears to be talking to himself, despite his “we” word choice. He gives up scanning after a second, pushing himself to his feet, still dripping wet. There's nothing to be gained by sitting there, it’s time to explore. ]
Wherever it is, I hope there’s rum.